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authorWilly Sudiarto Raharjo <willysr@slackware-id.org>2012-03-29 23:49:19 -0400
committerdsomero <xgizzmo@slackbuilds.org>2012-03-29 23:49:19 -0400
commitbf1bf4025cf303c051011316763d2b63612b06e4 (patch)
tree9832dab2d747129289f281085145bb5aaa3257a3 /games/wesnoth/README
parent0fe1480472927ba1742bf6697c64d50c87754bce (diff)
games/wesnoth: Updated for version 1.10.1.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/wesnoth/README')
-rw-r--r--games/wesnoth/README2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/wesnoth/README b/games/wesnoth/README
index a695eed5bae29..58fd4b38691cf 100644
--- a/games/wesnoth/README
+++ b/games/wesnoth/README
@@ -8,7 +8,7 @@ single-player campaigns and different kind of multi-player matches.
If you want to compile the wesnothd server and campaign server you can
run the script as follows: SERVER=yes ./wesnoth.SlackBuild
-Please note that the server UID and GID are not required at compile time but
+please note that the server UID and GID are not required at compile time but
will be required at runtime under the UID/GID specified in the buildscript.
You can create the user and group for the wesnoth server as follows: