diff options
author | M.Dinslage <daedra1980@gmail.com> | 2017-12-20 11:18:16 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-12-21 08:19:24 +0700 |
commit | f7bde3c2ac1fcbf5d565b841f87e898c4d03532b (patch) | |
tree | f2c41922e631fe9a40615312a5d9dc15c15f61dd /games/vkQuake/README | |
parent | 9be4db56b51d08799c71707d1148062f797fdb44 (diff) |
games/vkQuake: Added (Quake engine with Vulkan API support).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/vkQuake/README')
-rw-r--r-- | games/vkQuake/README | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/games/vkQuake/README b/games/vkQuake/README new file mode 100644 index 0000000000000..e9816fbb0937d --- /dev/null +++ b/games/vkQuake/README @@ -0,0 +1,16 @@ +vkQuake is a Quake 1 port using Vulkan instead of OpenGL for +rendering. It is based on the popular QuakeSpasm port and runs +all mods compatible with it like Arcane Dimensions or In The +Shadows. Compared to QuakeSpasm vkQuake also features a software +Quake like underwater effect, has better color precision, generates +mipmap for water surfaces at runtime and has native support for +anti-aliasing and AF. + +Your video card must support the vulkan graphics API for this +port to work. You can check video card compatibility here +https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility + +vkQuake is only a game engine modification; you still need the +original quake *.pak game files to play vkQuake. + +vkQuake is supported on x86_64 systems only. |