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authorM.Dinslage <daedra1980@gmail.com>2017-12-20 11:18:16 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-12-21 08:19:24 +0700
commitf7bde3c2ac1fcbf5d565b841f87e898c4d03532b (patch)
treef2c41922e631fe9a40615312a5d9dc15c15f61dd /games/vkQuake/README
parent9be4db56b51d08799c71707d1148062f797fdb44 (diff)
games/vkQuake: Added (Quake engine with Vulkan API support).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
+rendering. It is based on the popular QuakeSpasm port and runs
+all mods compatible with it like Arcane Dimensions or In The
+Shadows. Compared to QuakeSpasm vkQuake also features a software
+Quake like underwater effect, has better color precision, generates
+mipmap for water surfaces at runtime and has native support for
+anti-aliasing and AF.
+
+Your video card must support the vulkan graphics API for this
+port to work. You can check video card compatibility here
+https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility
+
+vkQuake is only a game engine modification; you still need the
+original quake *.pak game files to play vkQuake.
+
+vkQuake is supported on x86_64 systems only.