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authorDamian Perticone <mjolnirdam@gmail.com>2022-05-25 02:35:05 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-05-28 09:11:34 +0700
commitcebc35ba9e38e7b4fc62e4289d13869cbdf847bd (patch)
tree25872c51a8e077207265e365ab3cba1924250ccc /games/vkBasalt/README
parent7159a931fa0e3fb7865330de54180cb0cacdbb0b (diff)
games/vkBasalt: Added (Vulkan post processing layer)
Signed-off-by: Dave Woodfall <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+vkBasalt is a Vulkan post processing layer to enhance the visual
+graphics of games.
+
+Currently, the build in effects are:
+
+• Contrast Adaptive Sharpening
+• Denoised Luma Sharpening
+• Fast Approximate Anti-Aliasing
+• Enhanced Subpixel Morphological Anti-Aliasing
+• 3D color LookUp Table
+
+It is also possible to use Reshade Fx shaders.
+
+USAGE:
+
+Enable the layer with the environment variable.
+Standard
+
+When using the terminal or an application (.desktop) file, execute:
+
+ENABLE_VKBASALT=1 yourgame
+
+Lutris
+
+With Lutris, follow these steps below:
+
+Right click on a game, and press configure.
+Go to the System options tab and scroll down to Environment variables.
+Press on Add, and add ENABLE_VKBASALT under Key, and add 1 under Value.
+
+Steam
+
+With Steam, edit your launch options and add:
+
+ENABLE_VKBASALT=1 %command%
+
+Configure
+
+Settings like the CAS sharpening strength can be changed in the
+config file. The config file will be searched for in the following
+locations:
+
+a file set with the environment
+variableVKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf
+vkBasalt.conf in the working directory of the game
+$XDG_CONFIG_HOME/vkBasalt/vkBasalt.conf or
+~/.config/vkBasalt/vkBasalt.conf if XDG_CONFIG_HOME is not set
+$XDG_DATA_HOME/vkBasalt/vkBasalt.conf or
+~/.local/share/vkBasalt/vkBasalt.conf if XDG_DATA_HOME is not set
+/etc/vkBasalt.conf
+/etc/vkBasalt/vkBasalt.conf
+/usr/share/vkBasalt/vkBasalt.conf
+