diff options
author | Petar Petrov <petar.petrov@student.oulu.fi> | 2015-05-03 14:24:59 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-05-03 14:24:59 +0700 |
commit | ba7c182b52790a02d5bf7f9e1e00cc2dad3d43e1 (patch) | |
tree | a92389a94081ff49432a19337acce30336217e40 /games/vcmi/README | |
parent | a63443f62aa407779f8debb391c3435c977d18af (diff) |
games/vcmi: Updated for version 0.98 + new maintainer.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/vcmi/README')
-rw-r--r-- | games/vcmi/README | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/games/vcmi/README b/games/vcmi/README index 94004f61053b2..2a0a5a200ffa2 100644 --- a/games/vcmi/README +++ b/games/vcmi/README @@ -1,5 +1,21 @@ -The purpose of VCMI project is to rewrite entire -HOMM 3: WoG engine from scratch, giving it new -and extended possibilities. We hope to support mods -and new towns already made by fans but abandoned -because of game code limitations. +The aim of the VCMI project is to rewrite the entire Heroes III engine +(VCMI is NOT another mod) giving it new possibilities. Years of +intensive work resulted in creating application with impressive amount +of features. Among the current features are: + +- Complete gameplay mechanics +- Almost all objects, abilities, spells and other content +- Basic battle AI and adventure AI +- Many GUI improvements: high resolutions, stack queue, creature window +- Advanced and easy mod support: add new towns, creatures, heroes, + artifacts and spells without limits or conflicts +- Launcher for easy configuration: download mods from the server and + install them immediatelly! +- Random map generator that supports objects added by mods + +NOTE! +You need the original game data to use this. + +HowTo: +You can find a step-by-step tutorial for setting up the game here: +https://slackalaxy.wordpress.com/2015/05/02/heroes-iii/ |