diff options
author | B. Watson <yalhcru@gmail.com> | 2018-12-21 22:20:54 -0900 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-12-21 22:20:54 -0900 |
commit | 5a0f7639dba6f7078e10e70967f247f358f5a065 (patch) | |
tree | 3e8fed999ac1b42482419cb76fe2ab71c83ad326 /games/srb2/README | |
parent | 2952d214f2d3384add7a5f36751cc233716ad7f5 (diff) |
games/srb2: Added (Sonic Robo Blast 2 game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/srb2/README')
-rw-r--r-- | games/srb2/README | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/games/srb2/README b/games/srb2/README new file mode 100644 index 0000000000000..61de91f4565f6 --- /dev/null +++ b/games/srb2/README @@ -0,0 +1,14 @@ +srb2 (Sonic Robo Blast 2 game) + +Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame +built using a modified version of the Doom Legacy port of Doom. SRB2 is +closely inspired by the original Sonic games from the Sega Genesis, and +attempts to recreate the design in 3D. While SRB2 isn't fully completed, +it already features tons of levels, enemies, speed, and quite a lot of +the fun that the original Sonic games provided. + +libgme is an optional dependency for srb2. It will be autodetected if +installed. I'm not 100% sure what libgme does for srb2: it's a "game +music emulation" library, but the game music doesn't sound different to +me when srb2 is built with libgme, and I don't see any config settings +to enable it. I haven't played the entire game yet though... |