aboutsummaryrefslogtreecommitdiff
path: root/games/srb2/README
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2021-02-25 02:02:45 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-02-27 08:24:37 +0700
commitf7d1c506f63d6336fa0ba3dc0d91fe18188d7690 (patch)
tree98e8055279b6e948dfa3fb47ea48c956db9ce90b /games/srb2/README
parentad58997b24b73308f4a867c8f9816ade2f64705b (diff)
games/srb2: Updated for version 2.2.8.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/srb2/README')
-rw-r--r--games/srb2/README4
1 files changed, 4 insertions, 0 deletions
diff --git a/games/srb2/README b/games/srb2/README
index 61de91f4565f6..73f6f2db87b7c 100644
--- a/games/srb2/README
+++ b/games/srb2/README
@@ -12,3 +12,7 @@ installed. I'm not 100% sure what libgme does for srb2: it's a "game
music emulation" library, but the game music doesn't sound different to
me when srb2 is built with libgme, and I don't see any config settings
to enable it. I haven't played the entire game yet though...
+
+Note for users upgrading from version 2.1.x to 2.2.x: I had to
+delete my old config (rm -rf ~/.srb2) to get the game to run without
+segfaulting.