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author | B. Watson <yalhcru@gmail.com> | 2021-02-25 02:02:45 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-02-27 08:24:37 +0700 |
commit | f7d1c506f63d6336fa0ba3dc0d91fe18188d7690 (patch) | |
tree | 98e8055279b6e948dfa3fb47ea48c956db9ce90b /games/srb2/README | |
parent | ad58997b24b73308f4a867c8f9816ade2f64705b (diff) |
games/srb2: Updated for version 2.2.8.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/srb2/README')
-rw-r--r-- | games/srb2/README | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/games/srb2/README b/games/srb2/README index 61de91f4565f6..73f6f2db87b7c 100644 --- a/games/srb2/README +++ b/games/srb2/README @@ -12,3 +12,7 @@ installed. I'm not 100% sure what libgme does for srb2: it's a "game music emulation" library, but the game music doesn't sound different to me when srb2 is built with libgme, and I don't see any config settings to enable it. I haven't played the entire game yet though... + +Note for users upgrading from version 2.1.x to 2.2.x: I had to +delete my old config (rm -rf ~/.srb2) to get the game to run without +segfaulting. |