diff options
author | Yalla-One <yallaone@gmail.com> | 2010-05-11 19:44:42 +0200 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-11 19:44:42 +0200 |
commit | 31f288a0233058ebfa21f6799a269a1d8f6974e1 (patch) | |
tree | a140f94a4aa35898eacf7e6b37c8257c3e25f53c /games/scummvm/README | |
parent | 1bff4ad319e7d4747011f35a7eef07542728daeb (diff) |
games/scummvm: Updated for version 0.11.0
Diffstat (limited to 'games/scummvm/README')
-rw-r--r-- | games/scummvm/README | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/games/scummvm/README b/games/scummvm/README index 09350e2d8702..3d78f19ba5d1 100644 --- a/games/scummvm/README +++ b/games/scummvm/README @@ -1,7 +1,13 @@ -ScummVM is a collection of interpreters, capable of emulating -several adventure game engines. ScummVM mainly supports engines -created using SCUMM (Script Creation Utility for Maniac Mansion), -used in various LucasArts games such as Monkey Island, Day of the -Tentacle, and others. ScummVM also contains interpreters for several -non-SCUMM games, currently these are Beneath a Steel Sky, Broken -Sword I & II and Simon the Sorcerer 1 & 2. +ScummVM is a collection of interpreters, capable of emulating several +adventure game engines. ScummVM mainly supports engines created using +SCUMM (Script Creation Utility for Maniac Mansion), used in various +LucasArts games such as Monkey Island, Day of the Tentacle, and others. +ScummVM also contains interpreters for several non-SCUMM games - currently +Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2. + +If you are building this on Slamd64, execute the build script as follows: + DISTRO=slamd64 ARCH=x86_64 ./scummvm.SlackBuild + +If you build on a multicore system, add JOBS={core #} to enable parallel +compilation; for example, to start 4 build jobs simultaneously, do: + JOBS=4 ./scummvm.SlackBuild |