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authorYalla-One <yallaone@gmail.com>2010-05-11 19:44:42 +0200
committerRobby Workman <rworkman@slackbuilds.org>2010-05-11 19:44:42 +0200
commit31f288a0233058ebfa21f6799a269a1d8f6974e1 (patch)
treea140f94a4aa35898eacf7e6b37c8257c3e25f53c /games/scummvm/README
parent1bff4ad319e7d4747011f35a7eef07542728daeb (diff)
games/scummvm: Updated for version 0.11.0
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-ScummVM is a collection of interpreters, capable of emulating
-several adventure game engines. ScummVM mainly supports engines
-created using SCUMM (Script Creation Utility for Maniac Mansion),
-used in various LucasArts games such as Monkey Island, Day of the
-Tentacle, and others. ScummVM also contains interpreters for several
-non-SCUMM games, currently these are Beneath a Steel Sky, Broken
-Sword I & II and Simon the Sorcerer 1 & 2.
+ScummVM is a collection of interpreters, capable of emulating several
+adventure game engines. ScummVM mainly supports engines created using
+SCUMM (Script Creation Utility for Maniac Mansion), used in various
+LucasArts games such as Monkey Island, Day of the Tentacle, and others.
+ScummVM also contains interpreters for several non-SCUMM games - currently
+Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2.
+
+If you are building this on Slamd64, execute the build script as follows:
+ DISTRO=slamd64 ARCH=x86_64 ./scummvm.SlackBuild
+
+If you build on a multicore system, add JOBS={core #} to enable parallel
+compilation; for example, to start 4 build jobs simultaneously, do:
+ JOBS=4 ./scummvm.SlackBuild