diff options
author | Carlos Corbacho <carlos@strangeworlds.co.uk> | 2010-11-06 19:13:54 +0100 |
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committer | Heinz Wiesinger <pprkut@slackbuilds.org> | 2010-11-22 19:40:04 +0100 |
commit | 90585059a4374e5614017d9a409b90b5811641dc (patch) | |
tree | 4d0e487b951f758ad3af6c8e6a6c54a0b7c7a7d9 /games/scummvm/README | |
parent | 016738f921f8a1564de1069e20a6fc6c5debe32c (diff) |
games/scummvm: Added. (SCUMM game engine interpreter)
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
Diffstat (limited to 'games/scummvm/README')
-rw-r--r-- | games/scummvm/README | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/games/scummvm/README b/games/scummvm/README new file mode 100644 index 0000000000000..7a0b5b023ccba --- /dev/null +++ b/games/scummvm/README @@ -0,0 +1,8 @@ +ScummVM is a collection of interpreters, capable of emulating several +adventure game engines. ScummVM mainly supports engines created using +SCUMM (Script Creation Utility for Maniac Mansion), used in various +LucasArts games such as Monkey Island, Day of the Tentacle, and others. +ScummVM also contains interpreters for several non-SCUMM games - currently +Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2. + +ScummVM has an optional dependency on fluidsynth. |