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authorMelvin Mawhin <mmawhin@hotmail.com>2015-06-18 17:23:41 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-06-18 17:23:41 +0700
commitbd24a8e8715be86f66a4273c61303c9fa579cbeb (patch)
tree2f636c1dd538723594e6d3d1033d7169e830b156 /games/rlvm/slack-desc
parentd3daae79ba21ea20b9d2adce646ef7523264aede (diff)
games/rlvm: Added (RealLive scripting engine for Linux).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+rlvm: rlvm (RealLive scripting engine for Linux)
+rlvm:
+rlvm: rlvm is an open source implementation of the RealLive scripting
+rlvm: engine for Linux and OSX. RealLive is a game engine used in Japan
+rlvm: to write visual novels. Currently, rlvm works with: Kanon Standard
+rlvm: Edition, Air Standard Edition, CLANNAD, CLANNAD Full Voice Edition,
+rlvm: the original version of Little Busters! and Planetarian, along with
+rlvm: a few non-KEY games. rlvm can optionally use English patches to some
+rlvm: games.
+rlvm:
+rlvm: