diff options
author | B. Watson <urchlay@slackware.uk> | 2023-01-24 05:07:08 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2023-01-28 08:23:01 +0700 |
commit | a492e8a4bab7bc77ba31ade104fde363d00014fe (patch) | |
tree | 60c86e6564169873210fb4d1a4539c236bd1a823 /games/rigel-engine/RigelEngine.rst | |
parent | 8688e336e199ac913a7342117f11bcfc074f62e7 (diff) |
games/rigel-engine: Added (Duke Nukem II reimplementation)
Signed-off-by: bedlam <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/rigel-engine/RigelEngine.rst')
-rw-r--r-- | games/rigel-engine/RigelEngine.rst | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/games/rigel-engine/RigelEngine.rst b/games/rigel-engine/RigelEngine.rst new file mode 100644 index 0000000000000..3b6f2c48b4f7a --- /dev/null +++ b/games/rigel-engine/RigelEngine.rst @@ -0,0 +1,102 @@ +.. RST source for RigelEngine(1) man page. Convert with: +.. rst2man.py RigelEngine.rst > RigelEngine.6 + +.. |version| replace:: 0.9.1 +.. |date| date:: + +=========== +RigelEngine +=========== + +--------------------------------- +reimplementation of Duke Nukem II +--------------------------------- + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +RigelEngine [**-s** | **--skip-intro**] [**-d** | **--debug-mode**] [**--no-audio**] [**--play-demo**] [**-l** | **--play-level** *level-name*] [**--difficulty** *easy|medium|hard*] [**--player-pos** *x,y*] [*game-path*] + +DESCRIPTION +=========== + +**RigelEngine** is a modern reimplementation of the game Duke Nukem II, +originally released in 1993 for MS-DOS by Apogee Software. + +In order to run RigelEngine, the game data from the original game is +required. Both the shareware version and the registered version work. +When launching RigelEngine for the first time, it will show a file +browser UI and ask you to select the location of your Duke Nukem +II installation. The chosen path will be stored in the game's user +profile, so that you don't have to select it again next time. + +It's also possible to pass the path to the game files as argument on +the command line. + +The only files actually used by RigelEngine are **NUKEM2.CMP** (the main +data tile; required) and **NUKEM2.F1** through **NUKEM2.F5** (intro movie +files; actually optional). + +OPTIONS +======= + +-?, -h, --help + Show built-in help and exit. + +-s, --skip-intro + Skip intro movies/Apogee logo, go straight to main menu. + +-d, --debug-mode + Enable debugging features. + +--no-audio + Disable all audio output. + +--play-demo + Play pre-recorded demo. + +**-l**, **--play-level** *level-name* + Directly jump to given map, skipping intro/menu etc. + +**--difficulty** *easy|medium|hard* + Difficulty to use when jumping to a level. + +**--player-pos** *x,y* + Position to place the player at when jumping to a level. + +*game-path* + Path to original game's installation. If not provided here, the game will show a folder browser UI. + +FILES +===== + +**$XDG_DATA_HOME/lethal-guitar/Rigel Engine/** + + Per-user configuration, savegames, and log file are stored here. + +The default value of **$XDG_DATA_HOME** is the same as **$HOME**. + +COPYRIGHT +========= + +See the file /usr/doc/rigel-engine-|version|/LICENSE.md for license information. + +AUTHORS +======= + +RigelEngine was written by lethal-guitar. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +/usr/doc/rigel-engine-|version|/README.md + +https://github.com/lethal-guitar/RigelEngine/wiki |