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authorB. Watson <yalhcru@gmail.com>2017-12-23 12:39:20 +0000
committerRobby Workman <rworkman@slackbuilds.org>2017-12-27 18:11:22 -0600
commit9fa8fc7c8283777c5f834f45ad9d776d405c6e58 (patch)
tree8ccacafad6cb69593d2161c80e2e646c8477d5fd /games/qzdoom/slack-desc
parent1f72dd6a99e18e1e15fefc2505a267dbedf43fca (diff)
games/qzdoom: Added (engine for Doom and related games).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+qzdoom: qzdoom (software-rendered engine for Doom and related games)
+qzdoom:
+qzdoom: QZDoom is a continuation of dpJudas's truecolor software rendering
+qzdoom: for ZDoom, merged with and forked from GZDoom. It supports Doom,
+qzdoom: Doom II, Heretic, Hexen, Strife, and a most other IWAD games.
+qzdoom:
+qzdoom:
+qzdoom:
+qzdoom:
+qzdoom:
+qzdoom: