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authorRobby Workman <rworkman@slackbuilds.org>2021-04-18 23:16:11 -0500
committerRobby Workman <rworkman@slackbuilds.org>2021-04-18 23:16:11 -0500
commit24298f77092029861110d65a073184865c553f0c (patch)
tree9ad9efa252ed7a96ba75696e6d655157e2a7905f /games/qzdoom/README_SBo.txt
parent1987515753cb256906448210b792c45de64902dc (diff)
games/qzdoom: Fixed dep info
Diffstat (limited to 'games/qzdoom/README_SBo.txt')
-rw-r--r--games/qzdoom/README_SBo.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/games/qzdoom/README_SBo.txt b/games/qzdoom/README_SBo.txt
index ea3125ad01717..f9ecf0ec63247 100644
--- a/games/qzdoom/README_SBo.txt
+++ b/games/qzdoom/README_SBo.txt
@@ -20,17 +20,17 @@ To hear the in-game music, there are several options. In the game menu,
select "Options | Sound Options" and set "MIDI Device" to one of the
below:
-1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime
-dependencies (no need to rebuild qzdoom).
+1. FluidSynth - Install fluid-soundfont. This is a runtime dependency
+ (no need to rebuild qzdoom).
2. Timidity - Install TiMidity++ and either eawpats or freepats (all
-runtime dependencies), and set up /etc/timidity/timidity.cfg to use
-it. This uses more CPU than FluidSynth, and may make the framerate
-stutter and jerk even on high-end systems.
+ runtime dependencies), and set up /etc/timidity/timidity.cfg to use
+ it. This uses more CPU than FluidSynth, and may make the framerate
+ stutter and jerk even on high-end systems.
3. GUS or OPL - Nothing extra required; these are software emulations
-of classic soundcards from the early 1990s. They may sound "clunky" to
-modern ears, but they may also bring back fond memories for long-time
-Doom players.
+ of classic soundcards from the early 1990s. They may sound "clunky" to
+ modern ears, but they may also bring back fond memories for long-time
+ Doom players.
qzdoom also supports WildMIDI, but this is currently not available on SBo.