diff options
author | Robby Workman <rworkman@slackbuilds.org> | 2021-04-18 23:16:11 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2021-04-18 23:16:11 -0500 |
commit | 24298f77092029861110d65a073184865c553f0c (patch) | |
tree | 9ad9efa252ed7a96ba75696e6d655157e2a7905f /games/qzdoom/README_SBo.txt | |
parent | 1987515753cb256906448210b792c45de64902dc (diff) |
games/qzdoom: Fixed dep info
Diffstat (limited to 'games/qzdoom/README_SBo.txt')
-rw-r--r-- | games/qzdoom/README_SBo.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/games/qzdoom/README_SBo.txt b/games/qzdoom/README_SBo.txt index ea3125ad01717..f9ecf0ec63247 100644 --- a/games/qzdoom/README_SBo.txt +++ b/games/qzdoom/README_SBo.txt @@ -20,17 +20,17 @@ To hear the in-game music, there are several options. In the game menu, select "Options | Sound Options" and set "MIDI Device" to one of the below: -1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime -dependencies (no need to rebuild qzdoom). +1. FluidSynth - Install fluid-soundfont. This is a runtime dependency + (no need to rebuild qzdoom). 2. Timidity - Install TiMidity++ and either eawpats or freepats (all -runtime dependencies), and set up /etc/timidity/timidity.cfg to use -it. This uses more CPU than FluidSynth, and may make the framerate -stutter and jerk even on high-end systems. + runtime dependencies), and set up /etc/timidity/timidity.cfg to use + it. This uses more CPU than FluidSynth, and may make the framerate + stutter and jerk even on high-end systems. 3. GUS or OPL - Nothing extra required; these are software emulations -of classic soundcards from the early 1990s. They may sound "clunky" to -modern ears, but they may also bring back fond memories for long-time -Doom players. + of classic soundcards from the early 1990s. They may sound "clunky" to + modern ears, but they may also bring back fond memories for long-time + Doom players. qzdoom also supports WildMIDI, but this is currently not available on SBo. |