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authorB. Watson <yalhcru@gmail.com>2017-12-23 12:39:20 +0000
committerRobby Workman <rworkman@slackbuilds.org>2017-12-27 18:11:22 -0600
commit9fa8fc7c8283777c5f834f45ad9d776d405c6e58 (patch)
tree8ccacafad6cb69593d2161c80e2e646c8477d5fd /games/qzdoom/README_SBo.txt
parent1f72dd6a99e18e1e15fefc2505a267dbedf43fca (diff)
games/qzdoom: Added (engine for Doom and related games).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+Game Data
+---------
+qzdoom is only a game engine. To actually play the game, you'll need the
+game data (IWAD file) from one or more of the supported games. These
+include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
+and Strife. Place the .wad file(s) in /usr/share/games/doom.
+
+If you don't own any of the supported games, you can install one or more
+of these slackbuilds.org packages to get a playable game:
+
+- freedoom
+- doom_shareware_data
+- heretic_shareware_data
+- hexen_demo_data
+- chexquest3
+
+Music Support
+-------------
+To hear the in-game music, there are several options. In the game menu,
+select "Options | Sound Options" and set "MIDI Device" to one of the
+below:
+
+1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime
+dependencies (no need to rebuild qzdoom).
+
+2. Timidity - Install TiMidity++ and either eawpats or freepats (all
+runtime dependencies), and set up /etc/timidity/timidity.cfg to use
+it. This uses more CPU than FluidSynth, and may make the framerate
+stutter and jerk even on high-end systems.
+
+3. GUS or OPL - Nothing extra required; these are software emulations
+of classic soundcards from the early 1990s. They may sound "clunky" to
+modern ears, but they may also bring back fond memories for long-time
+Doom players.
+
+qzdoom also supports WildMIDI, but this is currently not available on SBo.