aboutsummaryrefslogtreecommitdiff
path: root/games/prboom/slack-desc
diff options
context:
space:
mode:
authorManuel Mantilla <mannynix@megared.net.mx>2010-07-02 23:39:25 -0500
committerErik Hanson <erik@slackbuilds.org>2010-07-02 23:39:25 -0500
commite7142676893d0c59161f0997b4b5d077ef8ef43b (patch)
tree6611f376327fd7c9b122f06b320627d87098569a /games/prboom/slack-desc
parentbc032a906a7b83a09465cf27343a3d354d96d863 (diff)
games/prboom: Added (a port of the classic fps game Doom by id Software)
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/prboom/slack-desc')
-rw-r--r--games/prboom/slack-desc19
1 files changed, 19 insertions, 0 deletions
diff --git a/games/prboom/slack-desc b/games/prboom/slack-desc
new file mode 100644
index 0000000000000..489fed9b0f9f6
--- /dev/null
+++ b/games/prboom/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+prboom: prboom (a port of the classic fps game Doom by id Software)
+prboom:
+prboom: Aims to be the most stable Doom port with the highest compatibility
+prboom: to the major Doom versions. Highres software and nice OpenGL
+prboom: rendering. Full Boom and most if not all MBF features.
+prboom:
+prboom:
+prboom: Homepage: http://prboom.sourceforge.net
+prboom:
+prboom:
+prboom: