aboutsummaryrefslogtreecommitdiff
path: root/games/prboom/README
diff options
context:
space:
mode:
authormannyslack <quakemanxs@yahoo.com>2010-05-11 20:00:34 +0200
committerMichiel van Wessem <michiel@slackbuilds.org>2010-05-11 20:00:34 +0200
commit736127208b974ffc401c7b6d74e59dd3c4068751 (patch)
tree4abc8f1c41c10d43a408c97537687c770cf99bfc /games/prboom/README
parent5b9b9c399aea6ee669c9b00e9c7ecb9ba7216051 (diff)
games/prboom: Added to 12.0 repository
Diffstat (limited to 'games/prboom/README')
-rw-r--r--games/prboom/README24
1 files changed, 24 insertions, 0 deletions
diff --git a/games/prboom/README b/games/prboom/README
new file mode 100644
index 0000000000000..8fa2ba17e87a9
--- /dev/null
+++ b/games/prboom/README
@@ -0,0 +1,24 @@
+PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
+Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
+the game itself).It aims to be the most stable Doom port with the highest
+compatibility to the major Doom versions.
+
+If you don't own any of the Doom games, get the shareware doom1.wad from
+http://www.libsdl.org/projects/doom/data/doom1.wad.zip or google for it.
+Remember to rename it to lowercase: mv DOOM1.WAD doom1.wad Then copy
+doom1.wad to /usr/share/games/doom/
+
+If you have one or all of the main Doom data files from idSoftware -
+either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the
+commercial Doom games copy them there too.
+
+Requirements: sdl (SDL_mixer, SDL_net, all included in the sdl-1.2.*
+package in slackware/l series)
+
+Highly recommended: Get the timidity.tar.gz from the SDL_mixer page
+http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz (14M)
+and extract in /usr/lib/ for the great game music.
+
+Suggested: Take a look at the docs, man pages or visit BahdKo at
+http://www.doom2.net to learn how to watch demos, info, files, etc.
+A great help for newcomers. (You may need a proxy to visit this url)