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authorDugan Chen <thedoogster@gmail.com>2016-01-12 19:47:08 +0700
committerRobby Workman <rworkman@slackbuilds.org>2016-01-12 21:58:11 -0600
commite2f7d6ee34406e8390b4020b82d35df2847aaa6d (patch)
tree46d15b5056b098ef51377bcd5749340ac93c7cd4 /games/prboom-plus/README
parent1096419b09e510b9cce8a6363d385fdb73dcb96d (diff)
games/prboom-plus: Updated for version 2.5.1.4.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/prboom-plus/README')
-rw-r--r--games/prboom-plus/README5
1 files changed, 1 insertions, 4 deletions
diff --git a/games/prboom-plus/README b/games/prboom-plus/README
index 61162ca9cdb5..43eafc4b0ed7 100644
--- a/games/prboom-plus/README
+++ b/games/prboom-plus/README
@@ -5,10 +5,7 @@ variable gamespeed, re-record, walkcam, chasecam, full full mouselook, fov and
other features along with full compatibility with the original Doom/Doom2
engines.
-FluidSynth, needed for soundfont support, is a recommended optional dependency.
-To get soundfont support, edit ~/.prboom-plus/prboom-plus.cfg. Set
-snd_midiplayer to "fluidsynth" and snd_soundfont to the path to the soundfont
-(.sf2) file.
+FluidSynth, needed for soundfont support, is an optional dependency.
The documentation refers to a directory into which an IWAD file (doom.wad,
doom2.wad, tnt.wad, plutonia.wad, or the shareware doom1.wad) may be placed.