diff options
author | Matt Kelly <iwakura1@gmail.com> | 2013-02-10 10:25:55 -0500 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2013-02-10 10:25:55 -0500 |
commit | 7c722859c79a4040d6329f8eed026327f8b145a1 (patch) | |
tree | 5906906c0cb192b5db545a47e5e92afc74d2bf69 /games/playonlinux/README | |
parent | 89370a42d5b0448da1fca96c853ad62f7d4b56c1 (diff) |
games/playonlinux: Updated for version 4.1.9.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/playonlinux/README')
-rw-r--r-- | games/playonlinux/README | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/games/playonlinux/README b/games/playonlinux/README index 14508522b98d..15f72982f1fb 100644 --- a/games/playonlinux/README +++ b/games/playonlinux/README @@ -1,6 +1,13 @@ -PlayOnLinux is a piece of sofware which allows you to easily install -and use numerous games and softwares designed to run with Microsoft's -Windows. Few games are compatible with GNU/Linux at the moment and it -certainly is a factor preventing the migration to this system. -PlayOnLinux brings an accessible and efficient solution to this -problem, cost-free, and respectful of the free software. +PlayOnLinux is a graphical front-end for Wine which automatically creates a +prefix for the application you're trying to install. It manages its own wine +versions internally, meaning you only have to have some version of Wine already +already installed as a base and PlayOnLinux will automatically download and use +whatever Wine version is necessary (which can also be specified by the user in the +case of manual, unscripted installations). POL supports the use of installation +scripts which are used to automatically install an application and configure Wine to +work with that application. Dozens of official scripts for various games and +software already exist, and the POL website has tutorials to instruct users on +writing their own. + +For maximum performance and compatibility, PlayOnLinux should be run on a 32-bit +system, or on a 64-bit system enabled for multilib, and 32-bit graphic libraries should be available. |