diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2016-11-09 11:29:28 +0000 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-11-11 20:36:22 +0000 |
commit | 21ef17ff3af3c5c547afb04de40f25496f263d5a (patch) | |
tree | 3985d4247ed6d60174cc02cef47de38bdf86f03b /games/pioneer/README | |
parent | d8812bd9a703b8021b1b004d75f6d5b489ffc520 (diff) |
games/pioneer: Updated for version 20161028.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/pioneer/README')
-rw-r--r-- | games/pioneer/README | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/games/pioneer/README b/games/pioneer/README index dfa126ae2024..409edb2d134d 100644 --- a/games/pioneer/README +++ b/games/pioneer/README @@ -12,13 +12,11 @@ what version of OpenGL is installed use: glxinfo | grep "core profile version" -Pioneer's game data is by default installed in /usr/share/games and will take -up around 400M of hard drive space. This SlackBuild allows choosing an alternate -game data directory to install in, to do this use: - - DATADIR=/path/to/data ./pioneer.SlackBuild - -For example to install the data to /opt/pioneer use: +Pioneer's game data needs around 400M of hard drive space. By default, the +game data is installed in /usr/share/games/pioneer. The SlackBuild allows +choosing an alternate game data directory using the DATADIR option. For +example, to install the data in +/opt/pioneer -- DATADIR=/opt ./pioneer.SlackBuild |