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authorHunter Sezen <ovariegata@yahoo.com>2016-11-09 11:29:28 +0000
committerDavid Spencer <idlemoor@slackbuilds.org>2016-11-11 20:36:22 +0000
commit21ef17ff3af3c5c547afb04de40f25496f263d5a (patch)
tree3985d4247ed6d60174cc02cef47de38bdf86f03b /games/pioneer/README
parentd8812bd9a703b8021b1b004d75f6d5b489ffc520 (diff)
games/pioneer: Updated for version 20161028.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/pioneer/README')
-rw-r--r--games/pioneer/README12
1 files changed, 5 insertions, 7 deletions
diff --git a/games/pioneer/README b/games/pioneer/README
index dfa126ae2024..409edb2d134d 100644
--- a/games/pioneer/README
+++ b/games/pioneer/README
@@ -12,13 +12,11 @@ what version of OpenGL is installed use:
glxinfo | grep "core profile version"
-Pioneer's game data is by default installed in /usr/share/games and will take
-up around 400M of hard drive space. This SlackBuild allows choosing an alternate
-game data directory to install in, to do this use:
-
- DATADIR=/path/to/data ./pioneer.SlackBuild
-
-For example to install the data to /opt/pioneer use:
+Pioneer's game data needs around 400M of hard drive space. By default, the
+game data is installed in /usr/share/games/pioneer. The SlackBuild allows
+choosing an alternate game data directory using the DATADIR option. For
+example, to install the data in
+/opt/pioneer --
DATADIR=/opt ./pioneer.SlackBuild