diff options
author | Matteo Bernardini <ponce@slackbuilds.org> | 2021-12-24 17:17:32 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-12-27 16:20:29 +0700 |
commit | f8e4e9d86950fcca1acc70b330ec18ba6d8c2d1d (patch) | |
tree | c45fc6affe5d52a35d0d973301b2bfe92097eaea /games/pcsx2/README | |
parent | 48546572c4f3019cc46428ef842df7464f65fa74 (diff) |
games/pcsx2: Removed by maintainer request.
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/pcsx2/README')
-rw-r--r-- | games/pcsx2/README | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README deleted file mode 100644 index f7af9b09c6a29..0000000000000 --- a/games/pcsx2/README +++ /dev/null @@ -1,27 +0,0 @@ -PCSX2 is an open source Playstation 2 emulator. Its purpose is to -mimic the PS2 hardware, using a combination of MIPS CPU Interpreters, -Recompilers and a Virtual Machine which manages hardware states and PS2 -system memory. - -portaudio is an optional dependency. - -NOTE: This is buildable only on x86 32bit platforms and will require -a PS2 bios dump to play games. For x86_64 64bit platforms multilib -support will be needed including compat32 versions of SDL2, wxGTK3, -soundtouch and optionally portaudio. - -PCSX2 offers experimental support for the EGL api instead of GLX. This -can be used by building PCSX2 with: - EGL_API=yes ./pcsx2.SlackBuild - -To build debugging symbols for PCSX2 use: - DEBUG=yes ./pcsx2.SlackBuild - -Alternatively a devel build can be used: - DEVEL=yes ./pcsx2.SlackBuild - -If a debug or devel build is used, asan support can also be built: - ASAN=yes ./pcsx2.SlackBuild - -The following environment variable will be required to use asan: - ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1 |