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authorMatteo Bernardini <ponce@slackbuilds.org>2021-12-24 17:17:32 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-12-27 16:20:29 +0700
commitf8e4e9d86950fcca1acc70b330ec18ba6d8c2d1d (patch)
treec45fc6affe5d52a35d0d973301b2bfe92097eaea /games/pcsx2/README
parent48546572c4f3019cc46428ef842df7464f65fa74 (diff)
games/pcsx2: Removed by maintainer request.
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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-PCSX2 is an open source Playstation 2 emulator. Its purpose is to
-mimic the PS2 hardware, using a combination of MIPS CPU Interpreters,
-Recompilers and a Virtual Machine which manages hardware states and PS2
-system memory.
-
-portaudio is an optional dependency.
-
-NOTE: This is buildable only on x86 32bit platforms and will require
-a PS2 bios dump to play games. For x86_64 64bit platforms multilib
-support will be needed including compat32 versions of SDL2, wxGTK3,
-soundtouch and optionally portaudio.
-
-PCSX2 offers experimental support for the EGL api instead of GLX. This
-can be used by building PCSX2 with:
- EGL_API=yes ./pcsx2.SlackBuild
-
-To build debugging symbols for PCSX2 use:
- DEBUG=yes ./pcsx2.SlackBuild
-
-Alternatively a devel build can be used:
- DEVEL=yes ./pcsx2.SlackBuild
-
-If a debug or devel build is used, asan support can also be built:
- ASAN=yes ./pcsx2.SlackBuild
-
-The following environment variable will be required to use asan:
- ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1