diff options
author | B. Watson <yalhcru@gmail.com> | 2016-11-02 20:24:36 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-02 20:24:36 +0700 |
commit | 930a3a05c12c1332a2f4f4d0e12d8a4cd087117b (patch) | |
tree | 6a10776354f638468897930ae365de1c6c3c7eac /games/opendune/opendune.sh | |
parent | bda4a957dbfc643d79ab3f7145a7c5a984ee5424 (diff) |
games/opendune: Added (realtime strategy game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/opendune/opendune.sh')
-rw-r--r-- | games/opendune/opendune.sh | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/games/opendune/opendune.sh b/games/opendune/opendune.sh new file mode 100644 index 000000000000..92ea2489770a --- /dev/null +++ b/games/opendune/opendune.sh @@ -0,0 +1,61 @@ +#!/bin/sh + +# shell script wrapper for SBo games/opendune +# written by B. Watson, licensed under the WTFPL. + +# this wrapper is needed because the game uses timidity in alsa client +# mode for MIDI audio, but doesn't start timidity itself (it just tells +# you to). so this script starts it, if necessary (and if possible). if +# timidity isn't installed, we don't complain about it, just run the +# game without it (the game will complain so this script doesn't have to). + +# if timidity or some other alsa client is running (if there are writable +# MIDI ports other than 'MIDI Through'), we won't start anything. + +# when the game is through running, we have to kill off timidity if we +# started it (not if it was already running). unfortunately timidity's +# daemon mode doesn't write a PID file, and it forks so we can't easily +# get the PID, so we can't use daemon mode. + +# the code in src/audio/midi_alsa.c of the game will actually connect +# to the first writable, subscribable port it can find, other than +# "Midi Through". so if the user's already running some MIDI daemon +# like FluidSynth, the game will use it, and we shouldn't be starting +# timidity here. + +# KNOWN ISSUE: if lashd is running, it sometimes creates a MIDI port that +# doesn't appear in aconnect's list, but opendune will see & connect to +# it. Result is that you get no complaint about timidity not running, +# but don't hear any audio either. + +if [ "$( aconnect -o | grep -v 'Midi Through' )" = "" ]; then + if which timidity &> /dev/null; then + timidity -iAq & + kidpid="$!" + + # it might take timidity a while to start up & register its MIDI port. + # we wait up to 10 sec for it to start. + for i in 0 1 2 3 4; do + sleep $i + if [ "$( aconnect -o | grep TiMidity )" != "" ]; then + break + fi + done + fi +fi + +# run the game, wait for it to exit. its status will be the +# return value of this script. +/usr/libexec/opendune/opendune "$@" +retval="$?" + +# kill timidity, if we started it. PIDs can get reused, we don't +# want to kill some random process if timidity already exited and +# its PID got reused, so check & make sure it really is timidity. +if [ "$kidpid" != "" ]; then + if [ "$( ps h -o comm $kidpid )" = "timidity" ]; then + kill "$kidpid" + fi +fi + +exit $retval |