diff options
author | B. Watson <yalhcru@gmail.com> | 2023-01-22 10:14:57 +0000 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2023-01-28 08:22:57 +0700 |
commit | 89c4e960be0d6783bf9cddba504776d9f2747b79 (patch) | |
tree | a5faa782efea7805671d9ad711478391528e8106 /games/open-invaders | |
parent | a095f6cbbede9ba0c04026b2d5aca4dfd49bead7 (diff) |
games/open-invaders: Added (game similar to space invaders)
Signed-off-by: bedlam <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/open-invaders')
-rw-r--r-- | games/open-invaders/48.png | bin | 0 -> 15522 bytes | |||
-rw-r--r-- | games/open-invaders/64.png | bin | 0 -> 3780 bytes | |||
-rw-r--r-- | games/open-invaders/README | 5 | ||||
-rw-r--r-- | games/open-invaders/check_env_home.diff | 15 | ||||
-rw-r--r-- | games/open-invaders/doinst.sh | 9 | ||||
-rw-r--r-- | games/open-invaders/open-invaders.6 | 113 | ||||
-rw-r--r-- | games/open-invaders/open-invaders.SlackBuild | 172 | ||||
-rw-r--r-- | games/open-invaders/open-invaders.info | 12 | ||||
-rw-r--r-- | games/open-invaders/open-invaders.rst | 96 | ||||
-rw-r--r-- | games/open-invaders/skippable_intro.diff | 63 | ||||
-rw-r--r-- | games/open-invaders/slack-desc | 19 |
11 files changed, 504 insertions, 0 deletions
diff --git a/games/open-invaders/48.png b/games/open-invaders/48.png Binary files differnew file mode 100644 index 000000000000..38cd87f9a2b0 --- /dev/null +++ b/games/open-invaders/48.png diff --git a/games/open-invaders/64.png b/games/open-invaders/64.png Binary files differnew file mode 100644 index 000000000000..c751eb15e8bd --- /dev/null +++ b/games/open-invaders/64.png diff --git a/games/open-invaders/README b/games/open-invaders/README new file mode 100644 index 000000000000..3dea5b37d458 --- /dev/null +++ b/games/open-invaders/README @@ -0,0 +1,5 @@ +open-invaders (game similar to space invaders) + +open-invaders is a Space Invaders clone with updated graphics and +sound. It can be played with either the keyboard or a game controller, +and features 'unlockable' content. diff --git a/games/open-invaders/check_env_home.diff b/games/open-invaders/check_env_home.diff new file mode 100644 index 000000000000..37644132f879 --- /dev/null +++ b/games/open-invaders/check_env_home.diff @@ -0,0 +1,15 @@ +diff -Naur open-invaders-0.3/src/main.cc open-invaders-0.3.patched/src/main.cc +--- open-invaders-0.3/src/main.cc 2007-11-11 05:04:57.000000000 -0500 ++++ open-invaders-0.3.patched/src/main.cc 2023-01-22 03:00:59.915438072 -0500 +@@ -48,6 +48,11 @@ + + int main(int argc, char *argv[]) + { ++ if(!getenv("HOME")) { ++ fprintf(stderr, "%s: HOME not set in environment, bailing.\n", argv[0]); ++ exit(1); ++ } ++ + cout << PACKAGE_DATA_DIR << endl; + + // Parse parameters, perhaps include -windowed and -fullscreen? diff --git a/games/open-invaders/doinst.sh b/games/open-invaders/doinst.sh new file mode 100644 index 000000000000..3e5691a052b5 --- /dev/null +++ b/games/open-invaders/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/open-invaders/open-invaders.6 b/games/open-invaders/open-invaders.6 new file mode 100644 index 000000000000..759ea8d238e2 --- /dev/null +++ b/games/open-invaders/open-invaders.6 @@ -0,0 +1,113 @@ +.\" Man page generated from reStructuredText. +. +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.TH "OPEN-INVADERS" 6 "2023-01-22" "0.3_8" "SlackBuilds.org" +.SH NAME +open-invaders \- game similar to Space Invaders +.\" RST source for open-invaders(1) man page. Convert with: +. +.\" rst2man.py open-invaders.rst > open-invaders.6 +. +.SH SYNOPSIS +.sp +open\-invaders [\fB\-f\fP | \fB\-w\fP] +.SH DESCRIPTION +.sp +\fBopen\-invaders\fP is a Space Invaders clone with updated graphics and +sound. It can be played with either the keyboard or a game controller, +and features \(aqunlockable\(aq content. +.sp +For more information about gameplay, see: +.INDENT 0.0 +.INDENT 3.5 +/usr/doc/open\-invaders\-0.3_8/README +.UNINDENT +.UNINDENT +.SH OPTIONS +.INDENT 0.0 +.TP +.B \-f +Start in fullscreen mode (overrides config file). +.TP +.B \-w +Start in windowed mode (overrides config file). +.UNINDENT +.SH KEYBOARD +.sp +These keystrokes can be changed from the Options menu within the game. The +defaults are: +.INDENT 0.0 +.TP +.B \fBArrow Keys\fP +Move left/right/up/down. +.TP +.B \fBLeft Shift\fP +Fire. +.TP +.B \fBP\fP +Pause game. +.TP +.B \fBQ\fP +Quit game, return to main menu. +.UNINDENT +.sp +These keystrokes cannot be changed: +.INDENT 0.0 +.TP +.B \fBControl\-F\fP, \fBAlt\-Enter\fP +Toggle fullscreen mode. +.TP +.B \fBControl\-S\fP +Save screenshot. Screenshots are in \fB\&.bmp\fP format, and will be saved +to \fB~/oi_screen_NNNN.bmp\fP, where \fINNNN\fP is a random 4\-digit number. +.TP +.B \fBControl\-C\fP +Exit the application. +.UNINDENT +.SH FILES +.INDENT 0.0 +.TP +.B ~/.openinvaders/config +Config file. Can be edited with a text editor, or via the Options menu +in the game. +.TP +.B ~/.openinvaders/hiscore +High scores. Not human\-readable. +.UNINDENT +.SH COPYRIGHT +.sp +See the file /usr/doc/open\-invaders\-0.3_8/COPYING for license information. +.SH AUTHORS +.sp +\fBopen\-invaders\fP was written by Darryl LeCount. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.\" Generated by docutils manpage writer. +. diff --git a/games/open-invaders/open-invaders.SlackBuild b/games/open-invaders/open-invaders.SlackBuild new file mode 100644 index 000000000000..5e7b3621d89a --- /dev/null +++ b/games/open-invaders/open-invaders.SlackBuild @@ -0,0 +1,172 @@ +#!/bin/bash + +# Slackware build script for open-invaders + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# This isn't really that great a game. The developer spent a lot +# of time on bling-ey graphics and sound, but it's missing some of +# the basic gameplay elements that made Space Invaders a classic: +# the enemies don't speed up during the level as you kill them, +# and there are no UFOs (at least, not on the first 7 levels; maybe +# later?). To be fair, the README says it's "still in development" +# and not finished (maybe the author planned to add that stuff later, +# but development stopped in 2007 or so). + +# I patched the game a bit to make it less annoying to play (made the +# intro screens skippable). + +# The part of VERSION after the _ is the Debian patchlevel. They've +# done a good bit of patching and bugfixing to keep this usable on a +# modern system. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=open-invaders +VERSION=${VERSION:-0.3_8} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +SRCVER="$( echo $VERSION | cut -d_ -f1 )" +DEBVER="$( echo $VERSION | cut -d_ -f2 )" + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$SRCVER +tar xvf $CWD/$PRGNAM-$SRCVER.tar.gz +cd $PRGNAM-$SRCVER +tar xvf $CWD/${PRGNAM}_$SRCVER-$DEBVER.debian.tar.xz +chown -R root:root . +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Make the intro skippable by keypress or joystick button. The damn +# thing is like 10 seconds long. Also speed up the fadeout when +# you exit the game via the menu, so it ends when the "goodbye" +# sample is done playing. +patch -p1 < $CWD/skippable_intro.diff + +# Exit with a meaningful error message, if HOME isn't set in the +# environment (instead of crashing with a C++ exception). +patch -p1 < $CWD/check_env_home.diff + +# Apply all of debian's patches. Some fix build failures, some +# fix bugs in the game. +for i in $( cat debian/patches/series ); do + patch -p1 < debian/patches/$i +done + +# From debian/rules: +sed -i 's/ALLEGRO_LINUX/ALLEGRO_UNIX/g' src/*.cc headers/*.h +sed -i -e 's/laldmd/laldmb/g' -e 's/ldumbd/ldumb/g' src/Makefile.* + +# Fix for dumb-2.x API: +sed -i '/dumb_load_mod_quick/s|)|,0)|' src/{intro,init,ending}.cc + +DOCDIR=/usr/doc/$PRGNAM-$VERSION +PKGDOC=$PKG/$DOCDIR + +# The -Dnullptr=0 is a bit of a dirty hack. We use debian's +# gcc6.patch, which fixes "return false" in a function returning +# a pointer... but replaces 'false' with 'nullptr'. In our gcc 11, +# we need std=gnu++98 to get it to build, which means nullptr isn't +# defined. So define it. Not sure why C++11 needs yet another keyword +# that's just an alias for 0 (it already had NULL). This kind of +# stuff is why I never code in C++: it's a moving target, it has been +# since day 1, and the C++ standards gurus make sure it keeps moving +# perpetually. + +# Need this for dumb.h on 32-bit, it does no harm on 64-bit. See +# /usr/include/dumb.h, lines 124-142. +SLKCFLAGS+=" -D_FILE_OFFSET_BITS=64" + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS -std=gnu++98 -Dnullptr=0" \ +./configure \ + --bindir=/usr/games \ + --datadir=/usr/share/games \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --mandir=/usr/man \ + --build=$ARCH-slackware-linux + +make open_invadersdatadir=$PKG/usr/share/games/$PRGNAM +make install-strip \ + open_invadersdatadir=/usr/share/games/$PRGNAM \ + open_invadersdocdir=$DOCDIR \ + DESTDIR=$PKG + +# Debian ships a man page, but I like mine better. +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz + +# Icons made from ship.pcx (debian's icon is fugly, sorry). +for px in 48 64; do + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $CWD/$px.png > $dir/$PRGNAM.png +done + +mkdir -p $PKG/usr/share/pixmaps +ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png + +# Use debian's .desktop, but with full path to binary, and get +# rid of the -w argument (so the user can set fullscreen mode in +# the config, and it'll actually work). +mkdir -p $PKG/usr/share/applications +sed '/^Exec/s,=.*,=/usr/games/open-invaders,' debian/$PRGNAM.desktop > \ + $PKG/usr/share/applications/$PRGNAM.desktop + +# Docs already installed, get rid of useless ones and fix CRLFs. +# ChangeLog is 0 bytes, INSTALL is generic autotools cruft. +rm -f $PKGDOC/{ChangeLog,INSTALL} +sed -i 's,\r,,' $PKGDOC/* + +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/games/open-invaders/open-invaders.info b/games/open-invaders/open-invaders.info new file mode 100644 index 000000000000..1e3818e7bdd5 --- /dev/null +++ b/games/open-invaders/open-invaders.info @@ -0,0 +1,12 @@ +PRGNAM="open-invaders" +VERSION="0.3_8" +HOMEPAGE="https://sourceforge.net/projects/open-invaders/" +DOWNLOAD="https://downloads.sourceforge.net/project/open-invaders/open-invaders-0.3/open-invaders-0.3.tar.gz \ + https://deb.debian.org/debian/pool/main/o/open-invaders/open-invaders_0.3-8.debian.tar.xz" +MD5SUM="35c0d8ec3beacfc97389d38eef3555b2 \ + 721e802c86637979405aca7b908bfe0c" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="dumb" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/open-invaders/open-invaders.rst b/games/open-invaders/open-invaders.rst new file mode 100644 index 000000000000..c4060039a876 --- /dev/null +++ b/games/open-invaders/open-invaders.rst @@ -0,0 +1,96 @@ +.. RST source for open-invaders(1) man page. Convert with: +.. rst2man.py open-invaders.rst > open-invaders.6 + +.. |version| replace:: 0.3_8 +.. |date| date:: + +============= +open-invaders +============= + +------------------------------ +game similar to Space Invaders +------------------------------ + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +open-invaders [**-f** | **-w**] + +DESCRIPTION +=========== + +**open-invaders** is a Space Invaders clone with updated graphics and +sound. It can be played with either the keyboard or a game controller, +and features 'unlockable' content. + +For more information about gameplay, see: + + /usr/doc/open-invaders-|version|/README + +OPTIONS +======= + +-f + Start in fullscreen mode (overrides config file). + +-w + Start in windowed mode (overrides config file). + +KEYBOARD +======== + +These keystrokes can be changed from the Options menu within the game. The +defaults are: + +**Arrow Keys** + Move left/right/up/down. + +**Left Shift** + Fire. + +**P** + Pause game. + +**Q** + Quit game, return to main menu. + +These keystrokes cannot be changed: + +**Control-F**, **Alt-Enter** + Toggle fullscreen mode. + +**Control-S** + Save screenshot. Screenshots are in **.bmp** format, and will be saved + to **~/oi_screen_NNNN.bmp**, where *NNNN* is a random 4-digit number. + +**Control-C** + Exit the application. + +FILES +===== + +~/.openinvaders/config + Config file. Can be edited with a text editor, or via the Options menu + in the game. + +~/.openinvaders/hiscore + High scores. Not human-readable. + +COPYRIGHT +========= + +See the file /usr/doc/open-invaders-|version|/COPYING for license information. + +AUTHORS +======= + +**open-invaders** was written by Darryl LeCount. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. diff --git a/games/open-invaders/skippable_intro.diff b/games/open-invaders/skippable_intro.diff new file mode 100644 index 000000000000..5e21b12dfb23 --- /dev/null +++ b/games/open-invaders/skippable_intro.diff @@ -0,0 +1,63 @@ +diff -Naur open-invaders-0.3/src/intro.cc open-invaders-0.3.patched/src/intro.cc +--- open-invaders-0.3/src/intro.cc 2007-11-11 04:30:53.000000000 -0500 ++++ open-invaders-0.3.patched/src/intro.cc 2022-01-12 00:13:31.351070181 -0500 +@@ -99,6 +99,14 @@ + "SCRLOCK", "NUMLOCK", "CAPSLOCK", "MAX" + }; + ++bool interruptible_rest(int ms) { ++ int i, count = ms / 20; ++ for(i = 0; i < count; i++) { ++ if(input_pressed()) return true; ++ rest(20); ++ } ++ return false; ++} + + void intro_sequence() + { +@@ -137,24 +145,24 @@ + + clear_to_color(screen,0); + set_palette(black_palette); +- rest(2000); + +- alt_fade_in(jamyskis,5); +- + blit(jamyskis,screen,0,0,0,0,800,600); + +- rest(2000); +- alt_fade_between(jamyskis,allegro,5); ++ if(!interruptible_rest(2000)) { ++ alt_fade_between(jamyskis,allegro,5); + +- blit(allegro,screen,0,0,0,0,800,600); ++ blit(allegro,screen,0,0,0,0,800,600); + +- rest(2000); +- alt_fade_between(allegro,linuxlogo,5); ++ if(!interruptible_rest(2000)) { ++ alt_fade_between(allegro,linuxlogo,5); + +- blit(linuxlogo,screen,0,0,0,0,800,600); ++ blit(linuxlogo,screen,0,0,0,0,800,600); + +- rest(2000); +- alt_fade_out(linuxlogo,5); ++ if(!interruptible_rest(2000)) { ++ alt_fade_out(linuxlogo,5); ++ } ++ } ++ } + + destroy_bitmap(jamyskis); + destroy_bitmap(allegro); +@@ -494,7 +502,7 @@ + program_active=false; + al_pause_duh(titlesongplayer); + play_sample(goodbye_sound,sfx_volume,128,1000,0); +- alt_fade_out(screen,1); ++ alt_fade_out(screen,3); + title_screen_active=false; + break; + } diff --git a/games/open-invaders/slack-desc b/games/open-invaders/slack-desc new file mode 100644 index 000000000000..6e456fdd0031 --- /dev/null +++ b/games/open-invaders/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +open-invaders: open-invaders (game similar to space invaders) +open-invaders: +open-invaders: open-invaders is a Space Invaders clone with updated graphics and +open-invaders: sound. It can be played with either the keyboard or a game controller, +open-invaders: and features 'unlockable' content. +open-invaders: +open-invaders: +open-invaders: +open-invaders: +open-invaders: +open-invaders: |