diff options
author | B. Watson <yalhcru@gmail.com> | 2023-01-22 10:14:57 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2023-01-28 08:22:57 +0700 |
commit | 89c4e960be0d6783bf9cddba504776d9f2747b79 (patch) | |
tree | a5faa782efea7805671d9ad711478391528e8106 /games/open-invaders/open-invaders.SlackBuild | |
parent | a095f6cbbede9ba0c04026b2d5aca4dfd49bead7 (diff) |
games/open-invaders: Added (game similar to space invaders)
Signed-off-by: bedlam <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/open-invaders/open-invaders.SlackBuild')
-rw-r--r-- | games/open-invaders/open-invaders.SlackBuild | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/games/open-invaders/open-invaders.SlackBuild b/games/open-invaders/open-invaders.SlackBuild new file mode 100644 index 0000000000000..5e7b3621d89a0 --- /dev/null +++ b/games/open-invaders/open-invaders.SlackBuild @@ -0,0 +1,172 @@ +#!/bin/bash + +# Slackware build script for open-invaders + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# This isn't really that great a game. The developer spent a lot +# of time on bling-ey graphics and sound, but it's missing some of +# the basic gameplay elements that made Space Invaders a classic: +# the enemies don't speed up during the level as you kill them, +# and there are no UFOs (at least, not on the first 7 levels; maybe +# later?). To be fair, the README says it's "still in development" +# and not finished (maybe the author planned to add that stuff later, +# but development stopped in 2007 or so). + +# I patched the game a bit to make it less annoying to play (made the +# intro screens skippable). + +# The part of VERSION after the _ is the Debian patchlevel. They've +# done a good bit of patching and bugfixing to keep this usable on a +# modern system. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=open-invaders +VERSION=${VERSION:-0.3_8} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +SRCVER="$( echo $VERSION | cut -d_ -f1 )" +DEBVER="$( echo $VERSION | cut -d_ -f2 )" + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$SRCVER +tar xvf $CWD/$PRGNAM-$SRCVER.tar.gz +cd $PRGNAM-$SRCVER +tar xvf $CWD/${PRGNAM}_$SRCVER-$DEBVER.debian.tar.xz +chown -R root:root . +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Make the intro skippable by keypress or joystick button. The damn +# thing is like 10 seconds long. Also speed up the fadeout when +# you exit the game via the menu, so it ends when the "goodbye" +# sample is done playing. +patch -p1 < $CWD/skippable_intro.diff + +# Exit with a meaningful error message, if HOME isn't set in the +# environment (instead of crashing with a C++ exception). +patch -p1 < $CWD/check_env_home.diff + +# Apply all of debian's patches. Some fix build failures, some +# fix bugs in the game. +for i in $( cat debian/patches/series ); do + patch -p1 < debian/patches/$i +done + +# From debian/rules: +sed -i 's/ALLEGRO_LINUX/ALLEGRO_UNIX/g' src/*.cc headers/*.h +sed -i -e 's/laldmd/laldmb/g' -e 's/ldumbd/ldumb/g' src/Makefile.* + +# Fix for dumb-2.x API: +sed -i '/dumb_load_mod_quick/s|)|,0)|' src/{intro,init,ending}.cc + +DOCDIR=/usr/doc/$PRGNAM-$VERSION +PKGDOC=$PKG/$DOCDIR + +# The -Dnullptr=0 is a bit of a dirty hack. We use debian's +# gcc6.patch, which fixes "return false" in a function returning +# a pointer... but replaces 'false' with 'nullptr'. In our gcc 11, +# we need std=gnu++98 to get it to build, which means nullptr isn't +# defined. So define it. Not sure why C++11 needs yet another keyword +# that's just an alias for 0 (it already had NULL). This kind of +# stuff is why I never code in C++: it's a moving target, it has been +# since day 1, and the C++ standards gurus make sure it keeps moving +# perpetually. + +# Need this for dumb.h on 32-bit, it does no harm on 64-bit. See +# /usr/include/dumb.h, lines 124-142. +SLKCFLAGS+=" -D_FILE_OFFSET_BITS=64" + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS -std=gnu++98 -Dnullptr=0" \ +./configure \ + --bindir=/usr/games \ + --datadir=/usr/share/games \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --mandir=/usr/man \ + --build=$ARCH-slackware-linux + +make open_invadersdatadir=$PKG/usr/share/games/$PRGNAM +make install-strip \ + open_invadersdatadir=/usr/share/games/$PRGNAM \ + open_invadersdocdir=$DOCDIR \ + DESTDIR=$PKG + +# Debian ships a man page, but I like mine better. +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz + +# Icons made from ship.pcx (debian's icon is fugly, sorry). +for px in 48 64; do + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $CWD/$px.png > $dir/$PRGNAM.png +done + +mkdir -p $PKG/usr/share/pixmaps +ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png + +# Use debian's .desktop, but with full path to binary, and get +# rid of the -w argument (so the user can set fullscreen mode in +# the config, and it'll actually work). +mkdir -p $PKG/usr/share/applications +sed '/^Exec/s,=.*,=/usr/games/open-invaders,' debian/$PRGNAM.desktop > \ + $PKG/usr/share/applications/$PRGNAM.desktop + +# Docs already installed, get rid of useless ones and fix CRLFs. +# ChangeLog is 0 bytes, INSTALL is generic autotools cruft. +rm -f $PKGDOC/{ChangeLog,INSTALL} +sed -i 's,\r,,' $PKGDOC/* + +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE |