diff options
author | GOSIKI Agiri <agiri@cocaine.ninja> | 2019-07-20 10:30:02 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2019-07-20 10:30:02 +0700 |
commit | 3c6638282c38f618577f621290a59aa93a6a8fca (patch) | |
tree | e65d9770b7fe0b6bb5e5f95fee311c2c5dce711e /games/onscripter/README | |
parent | 64ae05631b1c1dd6e1328bd4911abfa335d10ff8 (diff) |
games/onscripter: Added (Visual Novel Interpreter).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/onscripter/README')
-rw-r--r-- | games/onscripter/README | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/onscripter/README b/games/onscripter/README new file mode 100644 index 000000000000..d0d646eb4fd9 --- /dev/null +++ b/games/onscripter/README @@ -0,0 +1,21 @@ +ONScripter is a program that interprets a script written for +NScripter visual novel engine in its own way. + +Please note that this is NOT onscripter-en that has seen a wide +adoption in circles translating Japanese visual novels to English; +instead it is the original source by Ogapee that onscripter-en has +been forked from. Please be advised that playing games converted for +specifically for onscripter-en using this engine may result in +unforseen consequences! + +This engine by default builds only the binary capable of playing back +Japanese NScripter games. If you wish to build a binary including the +1-byte character extension support, please pass the ONSTARGET=english +variable to the build script or ONSTARGET=both if you want to have +Japanese and English interpreters installed concurrently - note this +will make build time slightly longer, though, and you may still +experience issues when playing games converted for onscripter-en. + +This script may also install various tools for extracting and +converting NScripter code and resources. If you wish for them to be +built, please pass the ONSTOOLS=yes variable to the build script. |