diff options
author | B. Watson <yalhcru@gmail.com> | 2014-08-28 21:26:46 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-08-30 14:19:24 +0700 |
commit | be3388e35719c2e1291adfc54aacff01f965324b (patch) | |
tree | a756524b79b1a8e13c7a9dd6d40338847eeec7a1 /games/odamex/odamex.pod | |
parent | eb48cf33be42ed2352797c40a91e43ac17e6ea74 (diff) |
games/odamex: Updated for version 0.7.0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/odamex/odamex.pod')
-rw-r--r-- | games/odamex/odamex.pod | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/games/odamex/odamex.pod b/games/odamex/odamex.pod new file mode 100644 index 0000000000000..827df459324af --- /dev/null +++ b/games/odamex/odamex.pod @@ -0,0 +1,368 @@ +# pod source for odamex man page. convert with: +# pod2man --stderr -s6 -r0.7.0 -cSlackBuilds.org odamex.pod > odamex.6 + +=pod + +=head1 NAME + +odamex - Source port of Doom engine, with client/server multiplayer. + +=head1 SYNOPSIS + +B<odamex> [I<options...>] + +B<odasrv> [I<options...>] + +B<odalaunch> + +=head1 DESCRIPTION + +Odamex (Online Doom Multiplayer Experience) is a modification of DOOM +to allow players to compete with each other over the Internet using +a client/server architecture. + +B<odamex> is the client, also used for single-player games. + +B<odasrv> is the dedicated server (which runs in a tty). + +B<odalaunch> is the server browser, used for finding multiplayer games +on the 'net. It launches B<odamex> with appropriate arguments. + +B<odamex> is a source port of the Doom engine. It requires the data (aka +WAD) file from one or more of the supported games. See B<WAD FILES>, +below, for a full explanation. + +=head1 OPTIONS + +Most of these options apply to both B<odamex> and B<odasrv>, the +exceptions being that B<odasrv> doesn't accept options related to graphics +or sound, since it's just a console application. + +B<odalaunch> takes no command-line options. + +=head2 File Options + +=over 4 + +=item B<-iwad> I<<wadfile>> + +The IWAD file to use (in other words, which game to play). The +filename extension I<.wad> or I<.WAD> is not required, and the name is +case-insensitive. See B<WAD FILES>, below, for more information. + +=item B<-waddir> I<<dir[:dir]...>> + +Colon-separated list of directories to search for WAD files, including +the IWAD. See B<WAD FILES>, below, for more information. + +=item B<-file> I<<wadfile>> + +Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT +work if using the shareware IWAD (doom1.wad). + +=item B<-config> I<<configfile>> + +Use I<configfile> instead of the default config file (which is I<~/.odamex/odamex.cfg>). + +=item B<-confile> I<<scriptfile>> + +Execute the console commands in I<scriptfile> at startup. + +=item B<-deh> I<<dehacked-file>> + +Load a .deh file. Used for game mods. + +=item B<-bex> I<<bex-file>> + +Load a .bex file. Used for game mods. + +=back + +=head2 Game Options + +=over 4 + +=item B<-warp> I<<level>> + +Skip the intro, start the game at the given level. For Doom I and its +variants, the level is given as a 2-digit number (episode and map, +e.g. B<21> for episode 2, map 1). For Doom II and variants, the level +is just the level number. + +=item B<-nomonsters> + +Self-explanatory. Usually used for multiplayer deathmatch games. + +=item B<-timer> I<<minutes>> + +Force levels to end after specified number of minutes. + +=item B<-avg> + +"Austin Virtual Gaming" mode, equivalent to B<-timer 20>. + +=item B<-fast> + +Fast monster mode (similar to "Nightmare" difficulty level). + +=item B<-respawn> + +Monsters respawn after being killed (similar to "Nightmare" difficulty level). + +=item B<-skill> I<<skill-level>> + +Set skill level (useful with B<-warp>). Level is a number from 1 to 5, +where 1 is "I'm Too Young To Die" and 5 is "Nightmare". + +=back + +=head2 Video/Audio Options + +=over 4 + +=item B<-width> I<<pixels>>, B<-height> I<<pixels>> + +Set video mode. + +=item B<-novideo>, B<-nosound>, B<-nomusic>, B<-nomouse> + +Disable various features. + +=back + +=head2 Network Options + +=over 4 + +=item B<-port> I<<port>> + +Set the UDP port to use for netplay. Default is 10667. + +=item B<-connect> I<<server>> + +Connect to netplay server I<server> on startup. + +=item B<-maxclients> I<<count>> + +Set maximum number of allowed clients for dedicated server. + +=back + +=head2 Demo Options + +=over 4 + +=item B<-record> I<<demoname>> + +Record a single-player demo. + +=item B<-playdemo> I<<demoname>> + +Play a previously-recorded single-player demo. + +=item B<-netrecord> I<<demoname>> + +Record a network demo. + +=item B<-netplay> I<<demoname>> + +Play a previously-recorded network demo. + +=back + +=head2 Undocumented Options + +These options were found by grepping the source code, and may change or +disappear in future releases. + +=over 4 + +=item B<-heapsize> I<<size>> + +Set the heap size. Vestigial option left over from DOS Doom, probably +not very useful on modern systems. + +=item B<-devparm> + +Run game in "developer" mode: Saves screenshots instead of showing the +help menu when F1 is pressed, shows "tics-per-frame" meter during play. + +=item B<-blockmap> + +Generate new blockmaps from level data, instead of using the blockmaps +loaded from .wad files. Allows playing levels with missing or bogus +blockmaps. There's no way to save the generated blockmaps. + +=item B<-stepmode> + +Used by the self-test scripts shipped with the odamex source, allows +a shell script to run multiple instances of odamex/odasrv one "step" +at a time. + +=item B<-bits> I<<depth>> + +Set the bit depth. Actually the only supported value is 32, which has +the same effect as setting the vid_32pp cvar to 1. Any other value sets +vid_32pp to 0. + +=item B<-fork> [I<<pidfile>>] + +B<odasrv> only: fork and become a daemon, writing the server's PID to +I<<pidfile>> (or ./doomsv.pid if not given). + +=back + +=head1 WAD FILES + +B<odamex> (and Doom-related games in general) load all game resources +such as graphics, sound, and levels from a file known as an IWAD +file. B<odamex> supports the following IWAD files: + +=over 4 + +=item B<doom2f.wad>, B<doom2.wad> + +Doom II v1.9 + +=item B<doom2bfg.wad> + +Doom II BFG Edition (Steam) + +=item B<plutonia.wad> + +Final Doom: The Plutonia Experiment v1.9 + +=item B<tnt.wad> + +Final Doom: TNT Evilution v1.9 + +=item B<doomu.wad>, B<doom.wad> + +Ultimate Doom v1.9 + +=item B<doombfg.wad> + +Doom BFG Edition (Steam) + +=item B<doom1.wad> + +Shareware Doom v1.9 + +=item B<freedoom1.wad>, B<freedoomu.wad>, B<freedoom2.wad>, B<freedoom.wad>, B<freedm.wad> + +FreeDoom v0.6.4 or newer + +=item B<chex.wad> + +Chex Quest + +=back + +There is no support for games based on modified Doom engines, such as +Heretic, Hexen, or Strife. IWAD files not in the above list, such as +older versions of Doom, Doom II, or FreeDoom, may or may not work. "Total +Conversions" such as HackX and Harmony are less likely to work. Chex +Quest 3 is known not to work. + +If no -iwad argument is given, B<odamex> looks for each IWAD file +in the order listed above, and uses the first one found. If -iwad is +given, B<odamex> looks only for the named IWAD file. In either case, +the WAD filenames can be in all-lowercase or all-uppercase. + +If B<doom2bfg.wad> is loaded, B<odamex> also attempts to load +B<nerve.wad>, which contains the "No Rest For The Living" expansion +episode. + +B<odamex> also requires the file B<odamex.wad>, which is part of B<odamex> +and is installed with it. This file must be found at runtime, or the +application will abort. + +When searching for WAD files (odamex.wad, the IWAD, or a +PWAD for the -file option), B<odamex> searches the following directories, +in order: + +=over 4 + +=item - + +The current directory. + +=item - + +The argument of the -waddir option, if given. + +=item - + +The path(s) listed in the B<DOOMWADDIR> environment variable. + +=item - + +The path(s) listed in the B<DOOMWADPATH> environment variable. + +=item - + +The user's home directory. + +=item - + +The hard-coded path B</usr/share/games/doom>. + +=item - + +The hard-coded path B</usr/local/share/games/doom>. + +=item - + +The hard-coded path B</usr/local/share/doom>. + +=item - + +The contents of the B<waddirs> cvar (console variable). + +=back + +The -waddir option, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are +colon-separated lists of directories. + +=head1 OTHER FILES + +=over 4 + +=item B<~/.odamex/> + +Config file B<odamex.cfg> is located here. Will be created if it +doesn't already exist. Also, saved games and recorded demos are stored +here. Screenshots are created in the current directory from which +B<odamex> was run. + +=back + +=head1 ENVIRONMENT + +=over 4 + +=item B<DOOMWADDIR>, B<DOOMWADPATH> + +Colon-separated lists of directories to search for WAD files. + +=item B<HOME> + +WAD files are also searched for here. + +=item B<SDL_VIDEODRIVER>, B<SDL_AUDIODRIVER> + +See the SDL documentation for use of these. + +=back + +=head1 AUTHORS + +Dean "deathz0r" Joseph + +Alex "AlexMax" Mayfield + +Ralph "Ralphis" Vickers + +This man page written by B. Watson for the SlackBuilds.org project, +but it may be freely used by anyone for any purpose. + |