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authorB. Watson <urchlay@slackware.uk>2023-01-11 00:59:00 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2023-01-14 08:50:28 +0700
commitb58dcbfad1d69f7bc268edbfc735714541e205d6 (patch)
tree3a95cf2db0a0c9c8a012baaf6d0f71ed132ff3af /games/odamex/README
parent954db786c68f4dfc69ab1af8082497c04452e1a4 (diff)
games/odamex: Updated for version 10.3.0.
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/odamex/README')
-rw-r--r--games/odamex/README7
1 files changed, 4 insertions, 3 deletions
diff --git a/games/odamex/README b/games/odamex/README
index 0305146680f62..548ac5bb2e8e9 100644
--- a/games/odamex/README
+++ b/games/odamex/README
@@ -5,9 +5,10 @@ to allow players to compete with each other over the Internet using
the client/server architecture.
To hear in-game music, install either eawpats or freepats, and make
-sure the Options -> Sound Options -> MIDI System Backend option is
-set to "SDL Mixer" [note: music not working in -current as of October
-2021].
+sure the Options -> Sound Options -> MIDI System Backend option is set
+to "SDL Mixer". If this doesn't work, make sure you've updated to the
+latest eawpats or freepats, and that the symlink at /etc/timidity.cfg
+is valid (points to "timidity/eawpats.cfg" or "timidity/crude.cfg").
Optional dependency: If portmidi is installed, odamex will be built
with it. This allows odamex's in-game music to be directed to a