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author | B. Watson <yalhcru@gmail.com> | 2014-08-28 21:26:46 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-08-30 14:19:24 +0700 |
commit | be3388e35719c2e1291adfc54aacff01f965324b (patch) | |
tree | a756524b79b1a8e13c7a9dd6d40338847eeec7a1 /games/odamex/README | |
parent | eb48cf33be42ed2352797c40a91e43ac17e6ea74 (diff) |
games/odamex: Updated for version 0.7.0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/odamex/README')
-rw-r--r-- | games/odamex/README | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/games/odamex/README b/games/odamex/README index e93a1299bfabf..b031563f0cb02 100644 --- a/games/odamex/README +++ b/games/odamex/README @@ -2,7 +2,13 @@ Odamex (Online Doom Multiplayer Experience) is a modification of DOOM to allow players to compete with each other over the Internet using the client/server architecture. -To hear in-game music, install either eawpats or freepats. +To hear in-game music, install either eawpats or freepats, and make sure +the Options -> Sound Options -> MIDI System Backend option is set to +"SDL Mixer". + +Optional dependency: If portmidi is installed, odamex will be built with +it. This allows odamex's in-game music to be directed to a separate MIDI +synthesizer application, or a hardware MIDI synth. You'll also need the game data (WAD file) from one of the following: |