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authorB. Watson <yalhcru@gmail.com>2014-08-28 21:26:46 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-08-30 14:19:24 +0700
commitbe3388e35719c2e1291adfc54aacff01f965324b (patch)
treea756524b79b1a8e13c7a9dd6d40338847eeec7a1 /games/odamex/README
parenteb48cf33be42ed2352797c40a91e43ac17e6ea74 (diff)
games/odamex: Updated for version 0.7.0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/odamex/README')
-rw-r--r--games/odamex/README8
1 files changed, 7 insertions, 1 deletions
diff --git a/games/odamex/README b/games/odamex/README
index e93a1299bfabf..b031563f0cb02 100644
--- a/games/odamex/README
+++ b/games/odamex/README
@@ -2,7 +2,13 @@ Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
to allow players to compete with each other over the Internet using the
client/server architecture.
-To hear in-game music, install either eawpats or freepats.
+To hear in-game music, install either eawpats or freepats, and make sure
+the Options -> Sound Options -> MIDI System Backend option is set to
+"SDL Mixer".
+
+Optional dependency: If portmidi is installed, odamex will be built with
+it. This allows odamex's in-game music to be directed to a separate MIDI
+synthesizer application, or a hardware MIDI synth.
You'll also need the game data (WAD file) from one of the following: