diff options
author | B. Watson <yalhcru@gmail.com> | 2013-06-30 19:19:21 -0300 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2013-07-02 16:06:52 -0500 |
commit | 7a921cdbff97bd9c82c7c084903cf81abed5fe0b (patch) | |
tree | d831629a28052714d6891e9dc880c2721d80768a /games/oblige/README | |
parent | 9e23e234410e183871b6cac69f57ac93e0654cee (diff) |
games/oblige: Updated for version 4.28b
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/oblige/README')
-rw-r--r-- | games/oblige/README | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/oblige/README b/games/oblige/README index bedc35fbe76e8..279e36e197fb0 100644 --- a/games/oblige/README +++ b/games/oblige/README @@ -3,8 +3,8 @@ DOOM, DOOM II, Heretic, and Quake. The goal is to produce high quality levels which are fun to play. A Doom (or Heretic, or Quake) engine is required if you actually want to -play the levels you generate (currently, prboom and zdoom are available -at SBo). +play the levels you generate. Currently there are builds on SBo for zdoom, +gzdoom, prboom, chocolate-doom, odamex, skulltag, and maybe a few more. Also required: the data file(s) for whichever game(s) you're playing (registered versions, not shareware): |