diff options
author | B. Watson <yalhcru@gmail.com> | 2014-04-10 21:09:24 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-04-10 21:09:24 +0700 |
commit | 567fbbdacdf4544c913fd3dc48ad68ad99d51abc (patch) | |
tree | d16aa0cd67c529af01bd3cc6a8c7aa3a981faf9e /games/notpacman/notpacman.SlackBuild | |
parent | 9ccc2a417b718caa403ac3b07f190b5b9a4f63d7 (diff) |
games/notpacman: Added (rotating pac-man game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/notpacman/notpacman.SlackBuild')
-rw-r--r-- | games/notpacman/notpacman.SlackBuild | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/games/notpacman/notpacman.SlackBuild b/games/notpacman/notpacman.SlackBuild new file mode 100644 index 0000000000000..cd8657ec6cb3f --- /dev/null +++ b/games/notpacman/notpacman.SlackBuild @@ -0,0 +1,95 @@ +#!/bin/sh + +# Slackware build script for notpacman + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# This file could almost serve as a template for games that use LÖVE, feel +# free to adapt it. If so, pay special attention to the #!/usr/bin/env stuff: +# you'll need the correct love binary... or, if the .love file already has +# the shebang line, don't add another in your build. It may be helpful to know +# that the unzip command can handle zipfiles with extra junk like a shebang +# at the beginning (it'll print a warning, is all). + +PRGNAM=notpacman +VERSION=${VERSION:-1.0.4} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +# For those keeping score at home, *.love files are actually zip files +# full of lua script code, graphics, and such. Even better, they can be +# zip files with a shebang line prepended (so they can be +x and run like +# any other script). +ZIPFILE=$PRGNAM-source.zip +PAYLOAD=not_pacman.love + +# if file downloaded with wget or anything that doesn't respect +# content-disposition: +DLNAME="dl.php?file=notpacman-1004%2Fnotpacman-source.zip" +[ -e "$DLNAME" ] && mv "$DLNAME" $ZIPFILE + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +mkdir -p $PRGNAM-$VERSION +cd $PRGNAM-$VERSION +unzip $CWD/$ZIPFILE + +# no chown/find boilerplate here, files will be installed with explicit perms +# or with cat + redirection. +mkdir -p $PKG/usr/games +echo '#!/usr/bin/env love-0.7.2' > $PKG/usr/games/$PRGNAM +cat $PAYLOAD >> $PKG/usr/games/$PRGNAM +chmod 755 $PKG/usr/games/$PRGNAM + +# .desktop written for this slackbuild +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +# use pac-man himself for the icon +mkdir -p $PKG/usr/share/pixmaps +unzip -p $PAYLOAD graphics/pacmanman.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +# The included README is useless (I promise). The license isn't. +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +unzip -a -p $PAYLOAD LICENSE.txt > $PKG/usr/doc/$PRGNAM-$VERSION/LICENSE.txt +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} |