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authorSteven Voges <svoges.sbo@gmail.com>2023-09-02 09:57:54 +0900
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2023-09-02 18:02:27 +0700
commitbc756d69e9275cb8747c747fa5cbd6a0ae963610 (patch)
tree7b00882933b9e988806df2e763748ca9cd57ca7a /games/mupen64plus-input-raphnetraw/README
parentcadf181e59de77fdf879406fc4fcc98f7f240806 (diff)
games/mupen64plus-input-raphnetraw: Added (emulator plugin).
Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+mupen64plus plugin that uses the direct controller access feature
+offered by raphnet's N64 to USB adapters to let the emulated game
+communicate with the controllers directly.
+
+Advantages:
+ * No calibration required. As the game talks to the controller
+ directly, it reads exactly the same axis values it would in a
+ non-emulated setup. In other words, the controller works, responds
+ and feels exactly as it would in real life.
+ * Low latency. When the game must read the controller, the request is
+ forwarded directly to the controller by the adapter. The later
+ immediately returns the controller's answer to the game.
+ * Expansion accessory support without emulator configuration. Insert
+ the accessory and you're good to go!
+
+Supported accessories:
+ * Rumble pak
+ * Controller pak (Memory pak)[1]
+ * Transfer pak[1]
+ * Bio sensor
+
+Support for peripherals other than controllers.
+ * N64 mouse (tested)
+ * VRU (confirmed by users, requires special ports1_4 version of the
+ plugin)[1]
+ * N64 Keyboard (not confirmed)
+
+Supported adapters:
+ * N64 to USB adapter - V3
+ * Dual N64 controller to USB adapter
+ * N64/Gamecube to USB adapter - V3
+
+[1] When accessories transfer a lot of data, such as a Controller Pak,
+ Transfer Pak or VRU, there are audio issues (small pauses) and
+ temporary game slow downs.