diff options
author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2014-04-26 13:27:57 +0700 |
---|---|---|
committer | Erik Hanson <erik@slackbuilds.org> | 2014-04-27 12:18:17 -0500 |
commit | be57145eba4219b96afd73467eb97e7dc0aaabfa (patch) | |
tree | dc63c21aea30110b4b68ae3325add7a14b739f98 /games/mars | |
parent | 732c597f27ef3ab58ea85d7dbd375eb243234469 (diff) |
games/mars: Added (Space shooter game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/mars')
-rw-r--r-- | games/mars/README | 3 | ||||
-rw-r--r-- | games/mars/doinst.sh | 9 | ||||
-rw-r--r-- | games/mars/mars.SlackBuild | 99 | ||||
-rw-r--r-- | games/mars/mars.info | 10 | ||||
-rw-r--r-- | games/mars/mars.patch | 87 | ||||
-rw-r--r-- | games/mars/slack-desc | 19 |
6 files changed, 227 insertions, 0 deletions
diff --git a/games/mars/README b/games/mars/README new file mode 100644 index 000000000000..659f74bf0f0f --- /dev/null +++ b/games/mars/README @@ -0,0 +1,3 @@ +This is a first attempt to create a game in OpenGL with SFML. +It is a game for two players, flying with ships in a two-dimensional +space setting, governed by the laws of gravity. diff --git a/games/mars/doinst.sh b/games/mars/doinst.sh new file mode 100644 index 000000000000..3e5691a052b5 --- /dev/null +++ b/games/mars/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/mars/mars.SlackBuild b/games/mars/mars.SlackBuild new file mode 100644 index 000000000000..43ca1cf4e004 --- /dev/null +++ b/games/mars/mars.SlackBuild @@ -0,0 +1,99 @@ +#!/bin/sh + +# Slackware build script for M.A.R.S. + +# Copyright 2014 Dimitris Zlatanidis Greece-Orestiada +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +SRCNAM=mars_source +PRGNAM=$(echo $SRCNAM | cut -c1-4) +SRCDIR=$(echo $PRGNAM-game) +VERSION=${VERSION:-0.7.5} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $SRCDIR +tar xvf $CWD/$SRCNAM\_$VERSION.tar.gz || tar xvf $CWD/v$VERSION.tar.gz +cd $SRCDIR +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +patch -p1 < $CWD/mars.patch + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DCMAKE_BUILD_TYPE=Release .. + make + make install DESTDIR=$PKG +cd .. + +find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a credits.txt license.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/mars/mars.info b/games/mars/mars.info new file mode 100644 index 000000000000..b56dee5e4d4d --- /dev/null +++ b/games/mars/mars.info @@ -0,0 +1,10 @@ +PRGNAM="mars" +VERSION="0.7.5" +HOMEPAGE="http://mars-game.sourceforge.net" +DOWNLOAD="https://github.com/downloads/thelaui/M.A.R.S./mars_source_0.7.5.tar.gz" +MD5SUM="bbbc5fda27ce7f35a0660269c11e93d6" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="SFML" +MAINTAINER="Dimitris Zlatanidis" +EMAIL="d.zlatanidis@gmail.com" diff --git a/games/mars/mars.patch b/games/mars/mars.patch new file mode 100644 index 000000000000..9cbce2d32ecb --- /dev/null +++ b/games/mars/mars.patch @@ -0,0 +1,87 @@ +--- mars-game/src/System/window.original.cpp 2014-04-25 21:17:55.251256504 +0300 ++++ mars-game/src/System/window.cpp 2014-04-25 21:27:53.395778669 +0300 +@@ -33,11 +33,11 @@ + # include <SFML/OpenGL.hpp> + # include <sstream> + # include <time.h> +-# include <sys/stat.h> +- +-# ifdef __WIN32__ +- # include <windows.h> +-# endif ++# include <sys/stat.h> ++ ++# ifdef __WIN32__ ++ # include <windows.h> ++# endif + + + namespace window { +@@ -308,12 +308,12 @@ + glEnable(GL_TEXTURE_2D); + + if (shader) +- shader->bind(); ++ shader->bind(NULL); + + window_.draw(toBeDrawn, states); + + if (shader) +- shader->unbind(); ++ shader->bind(NULL); + + window_.popGLStates(); + glPopMatrix(); +@@ -361,7 +361,7 @@ + + std::stringstream filename; + filename << "ScreenShot_" << timeinfo->tm_year << timeinfo->tm_mon << timeinfo->tm_mday << timeinfo->tm_hour << timeinfo->tm_min << timeinfo->tm_sec << "." << settings::C_screenShotFormat; +- ++ + # ifdef __linux__ + mkdir((settings::C_configPath + "screenshots/").c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH); + if (shot.saveToFile(settings::C_configPath + "screenshots/" + filename.str())) { +@@ -369,7 +369,7 @@ + hud::displayMessage(*locales::getLocale(locales::SavedScreenshot)); + } else { + std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl; +- } ++ } + # endif + + # ifdef __APPLE__ +@@ -379,17 +379,17 @@ + hud::displayMessage(*locales::getLocale(locales::SavedScreenshot)); + } else { + std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl; +- } +- # endif +- +- # ifdef __WIN32__ +- CreateDirectory((settings::C_configPath + "screenshots/").c_str(), NULL); ++ } ++ # endif ++ ++ # ifdef __WIN32__ ++ CreateDirectory((settings::C_configPath + "screenshots/").c_str(), NULL); + if (shot.SaveToFile(settings::C_configPath + "screenshots/" + filename.str())) { + std::cout << "Saved screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl; + hud::displayMessage(*locales::getLocale(locales::SavedScreenshot)); + } else { + std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl; +- } ++ } + # endif + } + +--- mars-game/src/CMakeLists.original.txt 2014-04-25 21:38:37.122730974 +0300 ++++ mars-game/src/CMakeLists.txt 2014-04-25 21:41:51.413302008 +0300 +@@ -68,7 +68,7 @@ + TARGETS + mars + RUNTIME DESTINATION +- ${CMAKE_INSTALL_PREFIX}/games ++ ${CMAKE_INSTALL_PREFIX}/bin + ) + install( + FILES diff --git a/games/mars/slack-desc b/games/mars/slack-desc new file mode 100644 index 000000000000..9eb5b28d8b3c --- /dev/null +++ b/games/mars/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +mars: mars (Space shooter game) +mars: +mars: This is a first attempt to create a game in OpenGL with SFML. +mars: It is a game for two players, flying with ships in a two-dimensional +mars: space setting, governed by the laws of gravity. +mars: +mars: Homepage: http://mars-game.sourceforge.net +mars: +mars: +mars: +mars: |