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authorB. Watson <yalhcru@gmail.com>2013-01-01 20:31:13 -0500
committerdsomero <xgizzmo@slackbuilds.org>2013-01-01 20:31:13 -0500
commitfe20a6c2572cb95840e565ed5a1d130ac9c6af54 (patch)
tree9f5f9188a7a7b44b36575562384452614f39b931 /games/maelstrom
parent2ed66a4fc9d2856c51f5327e8b6b779dfb7a4dbe (diff)
games/maelstrom: License added.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/maelstrom')
-rw-r--r--games/maelstrom/maelstrom.SlackBuild2
1 files changed, 2 insertions, 0 deletions
diff --git a/games/maelstrom/maelstrom.SlackBuild b/games/maelstrom/maelstrom.SlackBuild
index 18bd8ae4f7ede..1e1b3ecde6427 100644
--- a/games/maelstrom/maelstrom.SlackBuild
+++ b/games/maelstrom/maelstrom.SlackBuild
@@ -4,6 +4,8 @@
# Written by B. Watson (yalhcru@gmail.com)
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
# Note to 64-bit users: Maelstrom-netd and the -server option to Maelstrom
# do not work correctly. I haven't investigated why. You can still play
# networked games in non-server mode (see man page). Users of 32-bit