diff options
author | B. Watson <yalhcru@gmail.com> | 2010-05-12 23:29:26 +0200 |
---|---|---|
committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-12 23:29:26 +0200 |
commit | 1a3537baa7360d5394d9dc1feced739581c40447 (patch) | |
tree | 87ecf8bb438ec87ea06da7980f0a78dde8489d95 /games/maelstrom/Maelstrom.6 | |
parent | fc32ee20694957df640a5960a4a7fd58efca770b (diff) |
games/maelstrom: Added to 12.2 repository
Diffstat (limited to 'games/maelstrom/Maelstrom.6')
-rw-r--r-- | games/maelstrom/Maelstrom.6 | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/games/maelstrom/Maelstrom.6 b/games/maelstrom/Maelstrom.6 new file mode 100644 index 0000000000000..dc60bbebd6612 --- /dev/null +++ b/games/maelstrom/Maelstrom.6 @@ -0,0 +1,227 @@ +.TH MAELSTROM "6" "April 2009" "Ambrosia Software" "Games" +.SH NAME +Maelstrom \- Enhanced Asteroids\-like game +.SH SYNOPSIS +.B Maelstrom +[\-netscores] \-printscores +.P +.B Maelstrom +[options] +.P +.B Maelstrom\-netd +.br +\fI(see NETWORKING, below, for a description of Maelstrom\-netd)\fR +.SH DESCRIPTION +Maelstrom is a game based on Asteroids, but with several gameplay enhancements: +.P +\- High\-resolution color graphics +.br +\- Digital audio +.br +\- Powerups +.br +\- Networked multiplayer/deathmatch mode (up to 3 players) +.br +\- World\-wide high score server +.P +Game storyline: +.br +You pilot your ship through the dreaded "Maelstrom" asteroid belt \-\- +suddenly your best friend thrusts towards you and fires, directly at your +cockpit. You raise your shields just in time, and the battle is joined. +.P +The deadliest stretch of space known to mankind has just gotten +deadlier. Everywhere massive asteroids jostle for a chance to crush your +ship, and deadly shinobi fighter patrols pursue you across the asteroid +belt. But the deadliest of them all is your sister ship, assigned to +you on patrol. The pilot, trained by your own Navy, battle hardened by +months in the Maelstrom, is equipped with a twin of your own ship and +intimate knowledge of your tactics. +.P +The lovely Stratocaster R&R facility never sounded so good, but as you +fire full thrusters to dodge the latest barrage you begin to think you'll +never get home... +.SH OPTIONS +.TP +\fB\-fullscreen\fR +Run Maelstrom in full\-screen mode. You may also press Alt\-Enter +while Maelstrom is running, to toggle full\-screen. +.TP +\fB\-gamma\fR [0\-8] +Set the gamma correction +.TP +\fB\-volume\fR [0\-8] +Set the sound volume +.TP +\fB\-netscores\fR +Use the world\-wide network score server +.TP +\fB\-player\fR N[@host][:port] +Designate player N (at host and/or port). N must be an integer, 1 to 3. +.TP +\fB\-server\fR N@host[:port] +Play with N players using server at host. N must be an integer, 1 to 3. +.TP +\fB\-deathmatch\fR [N] +Play deathmatch to N frags (default = 8) +.SH CONTROLS +The game may be played with either the keyboard or a joystick. +The game controls may be remapped by pressing C at the main menu. The +default keyboard controls are: +.TP +\fBTab\fR, \fBJoystick Button 1\fR +Fire +.TP +\fBUp Arrow\fR, \fBJoystick Up\fR +Thrust +.TP +\fBSpace\fR, \fBJoystick Button 2\fR +Shield +.TP +\fBRight Arrow\fR, \fBJoystick Right\fR +Turn Clockwise +.TP +\fBLeft Arrow\fR, \fBJoystick Left\fR +Turn Counter\-clockwise +.TP +\fBP\fR +Pause +.TP +\fBEscape\fR +Abort Game +.TP +\fBAlt\-Enter\fR +Toggle between fullscreen and windowed modes. This keystroke +may not be remapped. +.P +No special configuration must be done to play with a joystick, provided +the joystick is supported by the SDL library on your OS. +There is no way +to remap the joystick controls. +.SH NETWORKING +.SS Netplay Without a Server +Networking has been tested on Linux, SGI and DEC. It is known to +work between SGI and DEC systems (cross\-platform), and between systems +of the same type. +.P +Up to three players can play, and the syntax is as follows: +.P +(On machine 1) +.br +.B +.nh +Maelstrom \-player 1 \-player 2@machine2 \-player 3@machine3 +.hy +.P +(On machine 2) +.br +.B +.nh +Maelstrom \-player 1@machine1 \-player 2 \-player 3@machine3 +.hy +.P +(On machine 3) +.br +.B +.nh +Maelstrom \-player 1@machine1 \-player 2@machine2 \-player 3 +.hy +.SS Netplay With a Server +You can also use a network address server that handles the difficulties +of getting all the players and addresses right. The address server is +installed as \fBMaelstrom\-netd\fR, and if run on say "servhost", the syntax +for a three player game would be: +.P +(On machine A) +.br +.B +.nh +Maelstrom \-player 1 \-server 3@servhost +.hy +.P +(On machine B) +.br +.B +.nh +Maelstrom \-player 2 \-server 3@servhost +.hy +.P +(On machine C) +.br +.B +.nh +Maelstrom \-player 3 \-server 3@servhost +.hy +.P +The address server will let players know if they have conflicting +player numbers, and will set up the proper addresses for all players. +It can field multiple games, and can be a "game hub" where a bunch +of players can get together for romping network games. :) +.P +\fBNOTE\fR: Maelstrom-netd will not run correctly on 64\-bit hosts, +and Maelstrom running on a 64\-bit host cannot successfully play in a +mutiplayer game with the -server option. Use non\-server networked +play mode instead. +.SS Network Ports +By default, Maelstrom uses UDP ports 44718 to 44720 for networked games, +where the port number is the player number plus 44717. +(these may be overridden with the \fI:port\fR syntax, above). +.P +\fBMaelstrom-netd\fR listens on TCP port 44717. +.P +The global +high\-score server listens on the host \fBdevolution.com\fR, TCP port 4444. +.SH ADD\-ONS +Maelstrom add\-ons consist of replacement sounds, replacement sprites, +or both. Typically, the add\-on content is distributed as a zip file. +.P +There is a collection of Maelstrom add\-on content at +.br +.nh +\fIhttp://www.devolution.com/~slouken/Maelstrom/add-ons.html\fR +.hy +.SS Automated Installation (Preferred) +Use \fBmaelstrom_addon_package.pl\fR to convert the zip +file to a Slackware package, then use \fBinstallpkg\fR to install the +add\-on. Run \fBmaelstrom_addon_package.pl \-\-help\fR for more information. +.SS Manual Installation +Look within the zip file for files named +\fI%Maelstrom_Sprites\fR and/or \fI%Maelstrom_Sounds\fR or similar +(the % may be missing, the _ may be a space, and/or the filenames +may end with .bin). Copy these files to +.P +.nh +\fB/usr/share/games/Maelstrom/%Maelstrom_Sprites\fR +.br +and/or +.br +\fB/usr/share/games/Maelstrom/%Maelstrom_Sounds\fR +.hy +.P +\fBNOTE\fR: \fIThe % is important!\fR +.SS Add\-On Limitations +There is no way to install more than one add\-on at a time, or to disable +the installed add\-on without uninstalling it. There is also no way to +install add\-ons in a user's home directory, or any other place than +the system\-wide game data directory. +.SH FILES +.TP +\fB/usr/share/games/Maelstrom/\fR +game data (images, music, sound) +.TP +\fB$HOME/.Maelstrom\-data\fR +per\-user settings and high\-score records +.SH AUTHORS +The original version of this game was written for the Macintosh by +Andrew Welch, of Ambrosia Software. It was ported to Linux and then +to the Simple DirectMedia Layer library by Sam Lantinga. +.P +Man page created by B. Watson for SlackBuilds.org project (but others +are free to use it) +.SH COPYRIGHT +The source code to Maelstrom 3.0 and higher has been released under +the GNU General Public License which can be found in COPYING.GPL. +.P +The artwork and sounds used by Maelstrom are copyright Ambrosia Software +(http://www.ambrosiasw.com) and may not be redistributed separately from +the Maelstrom GPL source code. |