diff options
author | B. Watson <yalhcru@gmail.com> | 2016-07-30 18:59:10 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-13 07:22:55 +0700 |
commit | 99d5b840db5bd1f5597d8e25db2caf7db4015a8a (patch) | |
tree | 5ff004a9d454c073176733d0d9bd16f1ebad91b2 /games/maelstrom/Maelstrom.6 | |
parent | a02ac510ed45db0e96aca07c89f79998fbfc7c30 (diff) |
games/maelstrom: Fix build.
Diffstat (limited to 'games/maelstrom/Maelstrom.6')
-rw-r--r-- | games/maelstrom/Maelstrom.6 | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/games/maelstrom/Maelstrom.6 b/games/maelstrom/Maelstrom.6 index dc60bbebd6612..03e7d74c19c11 100644 --- a/games/maelstrom/Maelstrom.6 +++ b/games/maelstrom/Maelstrom.6 @@ -158,10 +158,6 @@ player numbers, and will set up the proper addresses for all players. It can field multiple games, and can be a "game hub" where a bunch of players can get together for romping network games. :) .P -\fBNOTE\fR: Maelstrom-netd will not run correctly on 64\-bit hosts, -and Maelstrom running on a 64\-bit host cannot successfully play in a -mutiplayer game with the -server option. Use non\-server networked -play mode instead. .SS Network Ports By default, Maelstrom uses UDP ports 44718 to 44720 for networked games, where the port number is the player number plus 44717. |