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authorB. Watson <yalhcru@gmail.com>2016-07-30 18:59:10 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-13 07:22:55 +0700
commit99d5b840db5bd1f5597d8e25db2caf7db4015a8a (patch)
tree5ff004a9d454c073176733d0d9bd16f1ebad91b2 /games/maelstrom/Maelstrom.6
parenta02ac510ed45db0e96aca07c89f79998fbfc7c30 (diff)
games/maelstrom: Fix build.
Diffstat (limited to 'games/maelstrom/Maelstrom.6')
-rw-r--r--games/maelstrom/Maelstrom.64
1 files changed, 0 insertions, 4 deletions
diff --git a/games/maelstrom/Maelstrom.6 b/games/maelstrom/Maelstrom.6
index dc60bbebd6612..03e7d74c19c11 100644
--- a/games/maelstrom/Maelstrom.6
+++ b/games/maelstrom/Maelstrom.6
@@ -158,10 +158,6 @@ player numbers, and will set up the proper addresses for all players.
It can field multiple games, and can be a "game hub" where a bunch
of players can get together for romping network games. :)
.P
-\fBNOTE\fR: Maelstrom-netd will not run correctly on 64\-bit hosts,
-and Maelstrom running on a 64\-bit host cannot successfully play in a
-mutiplayer game with the -server option. Use non\-server networked
-play mode instead.
.SS Network Ports
By default, Maelstrom uses UDP ports 44718 to 44720 for networked games,
where the port number is the player number plus 44717.