diff options
author | Hunter Sezen <orbea@fredslev.dk> | 2018-11-04 20:59:41 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-11-10 07:46:49 +0700 |
commit | 28dc28638bceffb1efd5c221abd5873011db7ab7 (patch) | |
tree | 64cb9d20cf52bc887a927c7e77f1ca924d3ff587 /games/libretro-reicast/README | |
parent | 7b3360d3b68bf5116c0f078a9f2fbf0733c7cc96 (diff) |
games/libretro-reicast: Updated for version 2018.11.03_01ab59e.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/libretro-reicast/README')
-rw-r--r-- | games/libretro-reicast/README | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/games/libretro-reicast/README b/games/libretro-reicast/README index 37f5f482a8552..e14114404121a 100644 --- a/games/libretro-reicast/README +++ b/games/libretro-reicast/README @@ -1,19 +1,27 @@ -Reicast is an Sega Dreamcast video game system emulator that can be used as a -libretro core. +Reicast is an Sega Dreamcast and Sega Naomi video game system emulator +that can be used as a libretro core. The Dreamcast BIOS files are required to run Reicast. * dc/dc_boot.bin * dc/dc_flash.bin -Due to a bug in Reicast emulated memory cards will not save by default, to work -around this the following will need to be done: - 1. Start a game with libretro-reicast. - 2. Open the core options, they can be found in the RetroArch quick menu. - 3. Enable 'Boot to BIOS (restart)', then close and restart the emulator. - 4. In the Dreamcast bios menu select 'File' and reformat the memory card. - 5. Open the core options again and disable 'Boot to BIOS (restart)'. - 6. Now close and restart Reicast to enjoy a working memory card. +The Sega Naomi BIOS file is required to run Naomi games. + +* dc/naomi_boot.bin + +To build Reicast OIT with the newer OpenGL 4.3 renderer use: + OIT=1 ./libretro-reicast.SlackBuild + +When building the OpgnGL 3 Reicast core it can be built with an older +and more compatbile OpenGL 2 code path instead by using: + GL2=1 ./libretro-reicast.SlackBuild + +Building Reicast with OpenGL 2 support should only be done if required +by your video card. + +Reicast OIT will require an OpenGL compatibility profile to work +correctly. To build the debugging symbols use: DEBUG=1 ./libretro-reicast.SlackBuild |