diff options
author | B. Watson <yalhcru@gmail.com> | 2018-07-13 22:41:52 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-07-17 07:15:49 +0700 |
commit | 2c0e839923b6853a42533691393dea9629d9fd5e (patch) | |
tree | 58f9f71f0a3d7e7b9d866933f2e4907561431bec /games/jfsw | |
parent | 70c013179db63be17ff6a1e7b8d797688aa02eb8 (diff) |
games/jfsw: Enhance script and documentation.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/jfsw')
-rw-r--r-- | games/jfsw/README | 40 | ||||
-rw-r--r-- | games/jfsw/README_game_data.txt | 42 | ||||
-rw-r--r-- | games/jfsw/README_music.txt | 91 | ||||
-rw-r--r-- | games/jfsw/jfsw.SlackBuild | 45 | ||||
-rw-r--r-- | games/jfsw/patches/disable_fluid.diff | 12 | ||||
-rw-r--r-- | games/jfsw/patches/disable_sdl2.diff | 31 | ||||
-rw-r--r-- | games/jfsw/patches/dont_use_jack.diff | 14 | ||||
-rw-r--r-- | games/jfsw/patches/fixsegfault.diff (renamed from games/jfsw/fixsegfault.diff) | 0 | ||||
-rw-r--r-- | games/jfsw/patches/sdl1_fix.diff | 12 | ||||
-rw-r--r-- | games/jfsw/patches/sdl_cdrom_fix.diff | 20 |
10 files changed, 287 insertions, 20 deletions
diff --git a/games/jfsw/README b/games/jfsw/README index e9b566f2a252c..e15b0a810ecb4 100644 --- a/games/jfsw/README +++ b/games/jfsw/README @@ -4,22 +4,38 @@ The aim of this port is to present Shadow Warrior as closely as possible to the original game while adding optional features to expand the possibilities of the game. -To play the game, you will need the sw.grp data file from either the -full or shareware DOS version of Shadow Warrior. If you want to play the -shareware version, you can install jfsw_demo_data from slackbuilds.org. -For the full version, copy sw.grp from the game directory to -/usr/share/games/jfsw/sw.grp (the filename must be lowercase). +To play the game, you will need at least one ".grp" game data file. +Choices are: -If you have sw.grp from the full version of the game, you may also want -to install jfsw_hires_pack for some graphic enhancements (don't bother -trying if all you have is the shareware sw.grp: it segfaults on startup). +- jfsw_demo_data, the Demo/Shareware version. Only 4 levels. +- jfsw_registered_data, the Full/Registered version. Complete game, + including the 4 levels from the demo. +- jfsw_wanton_destruction, the Wanton Destruction expansion pack. + Includes 12 new levels, plus the 4 levels from the demo. -Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected -and used if they are installed. SDL2 provides a slightly better user -experience (YMMV), but fluidsynth doesn't actually seem to *do* anything -for jfsw. +Any or all of the game data packages can be installed at the same time +without conflict. + +There is another expansion pack, Twin Dragon, which is not supported +by jfsw. + +If you install the full version of the game, you may also want to install +jfsw_hires_pack for some graphic enhancements. Don't bother trying if +all you have is the shareware sw.grp: it segfaults on startup. + +Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected. +If you want to force building without them, you can export SDL2=no +and/or FLUID=no in the environment. SDL2 provides a slightly better user +experience (YMMV). See README_music.txt for details on using fluidsynth +with jfsw. + +To get the in-game music to play, see README_music.txt. Note: If you run into an issue turning left or right with the mouse, edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to "analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital axes should have "" values. + +Note: I've had zero luck trying to run game mods with jfsw. If you get any +mods working, I'd love to hear from you (email address in .info file), +let me know how you did it. diff --git a/games/jfsw/README_game_data.txt b/games/jfsw/README_game_data.txt new file mode 100644 index 0000000000000..d67b11c383dc9 --- /dev/null +++ b/games/jfsw/README_game_data.txt @@ -0,0 +1,42 @@ +For the full version, you can copy SW.GRP from: + +- An installed copy of the DOS game. +- The "swinst" directory of the install CD. +- Download the game from GoG.com, free of charge (account creation + required). See: https://www.gog.com/game/shadow_warrior_complete +- Download the game from Steam. +- Simply install the jfsw_registered_data package from SBo. + +Copy the SW.GRP file to "/usr/share/games/jfsw/sw.grp". + +To get the in-game music working, see README_music.txt. + +The game engine checksums the files in /usr/share/games/jfsw/, so the +filenames aren't really critical... except that they *must* be lowercase +(game fails to start otherwise). + +jfsw can also play Wanton Destruction (WT.GRP), the expansion pack to +Shadow Warrior that was originally developed in the 90s but never released +commercially. In 2005, it was released as a freeware download. To play +this version of the game, install jfsw_wanton_destruction. + +Possible .grp files: +Registered sw.grp: 47536148 bytes, md5sum 9d200b5fb4ace8797e7f8638c4f96af2 +"Alternate" sw.grp: 47536148 bytes, md5sum 92006f69a15ffa5f48b7dcd07b75fda9 +Shareware sw.grp: 26056769 bytes, md5sum dafeec1b83bd31edc6dafffc9a75bdb8 +Wanton Destruction wt.grp: 48698128 bytes, d0f8dc0718127ca480abf14f3a9508c2 + +If you have the "alternate" (hacked? pirated?) version of sw.grp, it +differs by only a few bytes. jfsw will refuse to "see" it because the +checksum doesn't match. You can convert it to the version jfsw expects, +by running these commands (in bash or zsh) in the directory with the +file in it: + +echo -ne '\x2f\x2f\x30\x2f\x30\x2f\x2f\x2f\x2f\x33\x36\xa6\x32\x33\x31\x30' | \ + dd of=sw.grp conv=notrunc bs=1 seek=39170528 +echo -ne '\x30\xa4\x31\x31\x30\x30\x30\x30\x31\x31\x30\x30\x30\x31\x31\x31' | \ + dd of=sw.grp conv=notrunc bs=1 seek=39170544 + +The above may look like gibberish but it does work! Afterwards, +double-check the length and md5sum of sw.grp. It should match the +Registered version, above. diff --git a/games/jfsw/README_music.txt b/games/jfsw/README_music.txt new file mode 100644 index 0000000000000..3150b75bd5bb7 --- /dev/null +++ b/games/jfsw/README_music.txt @@ -0,0 +1,91 @@ +The most important things to understand about the music in Shadow Warrior: + +The demo/shareware version of the game uses MIDI. There are actually +.MID files stored within sw.grp. + +The full/registered version and/or expansion pack uses CD audio +tracks. They *can't* use MIDI: there's no MIDI data inside its .grp +files at all. + +So there are 2 completely separate procedures for getting the music +to work, depending on whether you're playing the full/expansion or +demo version. + +Full (Registered) Version, Wanton Destruction expansion +------------------------------------------------------- + +For these versions, jfsw doesn't actually support CD audio from a +physical CD [*]. It does, however, support .ogg files made from the CD. +You can use CD ripping software to rip these from the original CD, +or download them (for free, account creation required) from: + +https://www.gog.com/game/shadow_warrior_complete + +...or download it from Steam (also for free). The same files are available +there, under the name "Shadow Warrior Classic". + +The .ogg files should be named "track02.ogg" through "track14.ogg", all +lowercase (there is NO "track01.ogg"!), and placed in either ~/.jfsw/ +or /usr/share/games/jfsw/ + +Run the game, and the music should play. If not, use the in-game menus +(Options, Sound Menu) to enable the music and turn up the volume. + +If you followed the steps below to get the demo music to play, you'll +have to re-edit ~/.jfsw/sw.cfg and change the MusicDevice back to 0. + +If you're never going to play the demo version, there's no need to build +jfsw with fluidsynth support (although, it won't hurt anything if you do). + +Note: When using the .ogg soundtrack, under some conditions, it seems +the background music stops playing after loading a saved game. If this +happens to you, toggle the music off & back on (under Options, Sound +Menu), which should start it playing again. + +[*] There is some code in jfaudiolib that's supposed to play CD audio + but it's (a) SDL-1.2 only, and (b) broken. + +Demo (Shareware) Version +------------------------ + +For the shareware version, the MIDI data is already present inside the +sw.grp file. To actually hear it, you'll have to: + +1. Build and install fluidsynth. Doesn't matter whether or not + optional jack-audio-connection-kit and/or lash are included (jfsw + doesn't use them though). + +2. Build and install fluid-soundfont. + +3. Build and install jfsw. When installing, the description should say + the package was built with fluidsynth. + +4. Run the game once, and exit it normally, to get it to create a config + file. You should now have a ~/.jfsw/sw.cfg file. + +5. Edit ~/.jfsw/sw.cfg, find the line that says "MusicDevice = 0", and + change the 0 to a 6. This enables fluidsynth. + +6. Run the game again. Make sure the music is enabled and the music + volume is turned up (under Options, Sound Menu). + +Unfortunately, the edited config file won't work with the full version. +You'll have to change MusicDevice back to 0 (meaning 'autodetect') to get +the .ogg tracks to play. Other possible values are 1 (SDL) and 7 (ALSA). + +There's no direct way to change which soundfont jfsw uses. What it does is +look in /usr/share/sounds/sf2/ and pick the first soundfont it finds, in +sorted order. Basically it does the C++ equivalent of: + +$ ls /usr/share/sounds/sf2/*.sf2 | head -1 + +If the only sound fonts in that directory are the ones installed by +the fluid-soundfont package, it will choose "FluidR3_GM.sf2", which is +reasonable and sounds good. + +If you want to use a different soundfont, try something like this: + +# cd /usr/share/sounds/sf2/ +# ln -s MySoundFont.sf2 000-jfsw.sf2 + +Check with the ls command above, to make sure 000-jfsw.sf2 sorts first. diff --git a/games/jfsw/jfsw.SlackBuild b/games/jfsw/jfsw.SlackBuild index 2d2fa28a3bd91..bf783c30a5e93 100644 --- a/games/jfsw/jfsw.SlackBuild +++ b/games/jfsw/jfsw.SlackBuild @@ -7,13 +7,21 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. -# 20180710 bkw: +# 20180710 bkw: BUILD=2 # - updated for 20180424_8fc2d54 (latest git). # - finally fix long-standing segfault bug. # - document new optional deps in README. # - make slack-desc show runtime library deps. -# - remove freepats from REQUIRES. I've never been able to get the -# music to play in jfsw anyway. +# - remove freepats from REQUIRES. I've never been able to get +# jfsw to play music using them anyway. +# - expand the section on the full-version sw.grp, move to +# separate README_game_data.txt. Found out about Wanton Destruction, +# it's now documented there too. +# - add README_music.txt, explaining how to get the music working. +# turned out to be quite a lengthy project... +# - expand README a bit, mention gog.com free download. +# - allow fluidsynth builds to work even if fluidsynth built with JACK. +# - add SDL2=no and FLUID=no build options. # When updating to the latest commit of jfsw, we gotta make sure we # get the correct commits of the other 3 sources (jfaudiolib, jfbuild, @@ -30,7 +38,7 @@ PRGNAM=jfsw VERSION=${VERSION:-20180424_8fc2d54} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then @@ -112,7 +120,29 @@ find -L . \ # I came up with a band-aid to work around the segfault. Stops the # fire button from working the same as a Y keypress (or at all), in Y/N # prompts. Patch was sent upstream: https://github.com/jonof/jfsw/issues/14 -patch -p1 < $CWD/fixsegfault.diff +patch -p1 < $CWD/patches/fixsegfault.diff + +# 20180712 bkw: one liner attempt to get SDL (1.2 only) CD-audio support +# working. It turns out there's something worse wrong, I can't even get +# the example code from libsdl.org to play a CD (it'll list the tracks, +# but SDL_CDPlayTracks() doesn't work, the drive won't even spin up). +# Since this is SDL 1.2, not 2.x, any attempt to ask for help from an +# SDL developer or expert is going to be answered with "port your code to +# SDL 2.x!", so I'm just documenting CD support in jfsw as being broken. +#patch -p1 < $CWD/patches/sdl_cdrom_fix.diff + +# 20180712 bkw: if fluidsynth happens to have been built with optional +# JACK support, it'll be the default driver and jfsw will try to use it. +# This doesn't actually work, so: +patch -p1 < $CWD/patches/dont_use_jack.diff + +# 20180712 bkw: we have sdl.pc (not sdl1.pc) for SDL 1.2.x: +patch -p1 < $CWD/patches/sdl1_fix.diff + +# 20180712 bkw: upstream doesn't provide a way to override autodetection +# of SDL2 and fluidsynth, so I do it with a couple of patches: +[ "${SDL2:-yes}" = "no" ] && patch -p1 < $CWD/patches/disable_sdl2.diff +[ "${FLUID:-yes}" = "no" ] && patch -p1 < $CWD/patches/disable_fluid.diff # 20180711 bkw: The -Wno-return-type isn't needed for gcc but does no # harm. Left in place in case someone wants to build this with clang @@ -120,7 +150,7 @@ patch -p1 < $CWD/fixsegfault.diff # 20180711 bkw: JFAUDIOLIB_USE_SDLMIXER=1 doesn't work (build fail due # to missing driver_sdlmixer.c). Maybe someday it'll work and then we -# can maybe hear the in-game music? (or not?) +# hear the demo music without having to install fluidsynth? make \ RELEASE=1 \ @@ -128,8 +158,7 @@ make \ CFLAGS="$SLKCFLAGS -Wno-return-type" \ CXXFLAGS="$SLKCFLAGS" -# So far, we haven't got options to disable the optional stuff, but -# at least document what the binary package needs in its slack-desc. +# Document what the binary package needs in its slack-desc. BIN_NAME=sw SDLVER=1.2 WITHFLUID=without diff --git a/games/jfsw/patches/disable_fluid.diff b/games/jfsw/patches/disable_fluid.diff new file mode 100644 index 0000000000000..970e8bd67aacc --- /dev/null +++ b/games/jfsw/patches/disable_fluid.diff @@ -0,0 +1,12 @@ +diff -Naur jfsw.orig/jfaudiolib/Makefile.shared jfsw/jfaudiolib/Makefile.shared +--- jfsw.orig/jfaudiolib/Makefile.shared 2017-02-02 07:22:54.000000000 -0500 ++++ jfsw/jfaudiolib/Makefile.shared 2018-07-12 15:25:01.996310856 -0400 +@@ -30,8 +30,4 @@ + JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs alsa) + JFAUDIOLIB_LDFLAGS+=-lpthread + endif +- ifeq (yes,$(shell pkg-config --exists fluidsynth && echo yes)) +- JFAUDIOLIB_HAVE_FLUIDSYNTH=1 +- JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs fluidsynth) +- endif + endif diff --git a/games/jfsw/patches/disable_sdl2.diff b/games/jfsw/patches/disable_sdl2.diff new file mode 100644 index 0000000000000..425402882671e --- /dev/null +++ b/games/jfsw/patches/disable_sdl2.diff @@ -0,0 +1,31 @@ +diff -Naur jfsw.orig2/jfaudiolib/Makefile.shared jfsw/jfaudiolib/Makefile.shared +--- jfsw.orig2/jfaudiolib/Makefile.shared 2018-07-12 15:44:51.443280637 -0400 ++++ jfsw/jfaudiolib/Makefile.shared 2018-07-12 15:43:41.666282410 -0400 +@@ -16,15 +16,10 @@ + JFAUDIOLIB_HAVE_VORBIS=1 + JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs vorbisfile) + endif +- ifeq (yes,$(shell pkg-config --exists sdl2 && echo yes)) +- JFAUDIOLIB_HAVE_SDL=2 +- JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs sdl2) +- else + ifeq (yes,$(shell pkg-config --exists sdl && echo yes)) + JFAUDIOLIB_HAVE_SDL=1 + JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs sdl) + endif +- endif + ifeq (yes,$(shell pkg-config --exists alsa && echo yes)) + JFAUDIOLIB_HAVE_ALSA=1 + JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs alsa) +diff -Naur jfsw.orig2/jfbuild/Makefile.shared jfsw/jfbuild/Makefile.shared +--- jfsw.orig2/jfbuild/Makefile.shared 2017-02-04 02:45:28.000000000 -0500 ++++ jfsw/jfbuild/Makefile.shared 2018-07-12 15:51:08.320271062 -0400 +@@ -9,7 +9,7 @@ + GLLIBLIN=-lGL + + SDLCONFIG=$(shell which sdl-config) +-SDL2CONFIG=$(shell which sdl2-config) ++SDL2CONFIG= + + # Path to the included libsquish + LIBSQUISH=libsquish diff --git a/games/jfsw/patches/dont_use_jack.diff b/games/jfsw/patches/dont_use_jack.diff new file mode 100644 index 0000000000000..35dcbdb0172a5 --- /dev/null +++ b/games/jfsw/patches/dont_use_jack.diff @@ -0,0 +1,14 @@ +diff -Naur jfsw.orig/jfaudiolib/src/driver_fluidsynth.c jfsw/jfaudiolib/src/driver_fluidsynth.c +--- jfsw.orig/jfaudiolib/src/driver_fluidsynth.c 2017-02-02 07:22:54.000000000 -0500 ++++ jfsw/jfaudiolib/src/driver_fluidsynth.c 2018-07-12 05:08:37.119250512 -0400 +@@ -342,6 +342,10 @@ + return FSynthErr_Error; + } + ++ /* 20180712 bkw: don't try to use JACK (it doesn't work) */ ++ if(fluid_settings_str_equal(fluidsettings, "audio.driver", "jack")) ++ fluid_settings_setstr(fluidsettings, "audio.driver", "alsa"); ++ + fluidaudiodriver = new_fluid_audio_driver(fluidsettings, fluidsynth); + if (!fluidsettings) { + FluidSynthDrv_MIDI_Shutdown(); diff --git a/games/jfsw/fixsegfault.diff b/games/jfsw/patches/fixsegfault.diff index 9290ffef9613d..9290ffef9613d 100644 --- a/games/jfsw/fixsegfault.diff +++ b/games/jfsw/patches/fixsegfault.diff diff --git a/games/jfsw/patches/sdl1_fix.diff b/games/jfsw/patches/sdl1_fix.diff new file mode 100644 index 0000000000000..1e68caab33765 --- /dev/null +++ b/games/jfsw/patches/sdl1_fix.diff @@ -0,0 +1,12 @@ +diff -Naur jfsw.orig/jfaudiolib/Makefile.shared jfsw/jfaudiolib/Makefile.shared +--- jfsw.orig/jfaudiolib/Makefile.shared 2017-02-02 07:22:54.000000000 -0500 ++++ jfsw/jfaudiolib/Makefile.shared 2018-07-12 15:31:55.593300348 -0400 +@@ -22,7 +22,7 @@ + else + ifeq (yes,$(shell pkg-config --exists sdl && echo yes)) + JFAUDIOLIB_HAVE_SDL=1 +- JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs sdl1) ++ JFAUDIOLIB_LDFLAGS+= $(shell pkg-config --libs sdl) + endif + endif + ifeq (yes,$(shell pkg-config --exists alsa && echo yes)) diff --git a/games/jfsw/patches/sdl_cdrom_fix.diff b/games/jfsw/patches/sdl_cdrom_fix.diff new file mode 100644 index 0000000000000..bffad4a76b272 --- /dev/null +++ b/games/jfsw/patches/sdl_cdrom_fix.diff @@ -0,0 +1,20 @@ +diff -Naur jfsw.orig/jfaudiolib/src/driver_sdl.c jfsw/jfaudiolib/src/driver_sdl.c +--- jfsw.orig/jfaudiolib/src/driver_sdl.c 2017-02-02 07:22:54.000000000 -0500 ++++ jfsw/jfaudiolib/src/driver_sdl.c 2018-07-12 17:08:14.907153516 -0400 +@@ -375,6 +375,7 @@ + int SDLDrv_CD_Init(void) + { + #if (SDL_MAJOR_VERSION == 1) ++ CDstatus status; + Uint32 inited; + Uint32 err = 0; + int i; +@@ -407,6 +408,8 @@ + return SDLErr_Error; + } + ++ status = SDL_CDStatus(CDRom); ++ + fprintf(stderr, "SDL_CD: numtracks: %d\n", CDRom->numtracks); + for (i = 0; i < CDRom->numtracks; i++) { + fprintf(stderr, "SDL_CD: track %d - %s, %dsec\n", |