diff options
author | B. Watson <yalhcru@gmail.com> | 2020-01-18 17:04:48 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-01-26 08:09:56 +0700 |
commit | c3b21dbaa78ecddfb25033da987bd07148d95806 (patch) | |
tree | 9ef16a1f902653b17b69243bf04c3eabe293355e /games/jfsw/README_music.txt | |
parent | 92356e31f0f47e40096ee2a1a5f5c72e9853a913 (diff) |
games/jfsw: Migrate jack-audio-connection-kit => jack.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/jfsw/README_music.txt')
-rw-r--r-- | games/jfsw/README_music.txt | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/games/jfsw/README_music.txt b/games/jfsw/README_music.txt index 3150b75bd5bb7..32ff4729c9f07 100644 --- a/games/jfsw/README_music.txt +++ b/games/jfsw/README_music.txt @@ -52,8 +52,7 @@ For the shareware version, the MIDI data is already present inside the sw.grp file. To actually hear it, you'll have to: 1. Build and install fluidsynth. Doesn't matter whether or not - optional jack-audio-connection-kit and/or lash are included (jfsw - doesn't use them though). + optional jack and/or lash are included (jfsw doesn't use them though). 2. Build and install fluid-soundfont. |