diff options
author | B. Watson <yalhcru@gmail.com> | 2016-11-14 13:34:09 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-15 21:41:38 +0700 |
commit | 849cee4f39e373a65562514ad36c698471ae99aa (patch) | |
tree | ca9bdbda50a9f66b48d323cf7741bf46bf39f61d /games/jackhammer | |
parent | 774f0cf08115512eed89d3b2d28eee1a0bf5a265 (diff) |
games/jackhammer: Fix README.
Diffstat (limited to 'games/jackhammer')
-rw-r--r-- | games/jackhammer/README | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/games/jackhammer/README b/games/jackhammer/README index 2b27e7ee650ff..76331c99a2472 100644 --- a/games/jackhammer/README +++ b/games/jackhammer/README @@ -1,6 +1,9 @@ -Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to -develop a convenient cross-platform tool capable of incorporating the best features of existing -editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been -released a long time ago, the large community have arisen around, still developing mods and games on -their bases. However the existing editors suffer from fundamental disadvantages their users are well -familiar with. Jackhammer does aspire to be the universal level design tool for classic games. +Jackhammer is a brand new level editor for games with a quake-style +BSP architecture. The aim is to develop a convenient cross-platform +tool capable of incorporating the best features of existing editors, +such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and +Half-Life having been released a long time ago, the large community have +arisen around, still developing mods and games on their bases. However +the existing editors suffer from fundamental disadvantages their users +are well familiar with. Jackhammer does aspire to be the universal level +design tool for classic games. |