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author | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-04-15 22:42:06 +0700 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2021-04-21 19:54:33 -0500 |
commit | e1c20fb81014d786a0e05e8cf1f9afe0f5d8d29c (patch) | |
tree | f09eb20466be29d3e11bce0999be75f1aca4b2c0 /games/jackhammer/README | |
parent | 949604ffef4850123b934ebef739c0f8ead2710d (diff) |
games/jackhammer: Removed (No maintainer).
Diffstat (limited to 'games/jackhammer/README')
-rw-r--r-- | games/jackhammer/README | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/games/jackhammer/README b/games/jackhammer/README deleted file mode 100644 index 76331c99a2..0000000000 --- a/games/jackhammer/README +++ /dev/null @@ -1,9 +0,0 @@ -Jackhammer is a brand new level editor for games with a quake-style -BSP architecture. The aim is to develop a convenient cross-platform -tool capable of incorporating the best features of existing editors, -such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and -Half-Life having been released a long time ago, the large community have -arisen around, still developing mods and games on their bases. However -the existing editors suffer from fundamental disadvantages their users -are well familiar with. Jackhammer does aspire to be the universal level -design tool for classic games. |