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authorM.Dinslage <daedra1980@gmail.com>2011-05-31 20:28:49 -0400
committerRobby Workman <rworkman@slackbuilds.org>2011-06-13 01:31:20 -0400
commit43006e9b8826fdad48621614041df049ff82f1dd (patch)
tree841e8382811140ba67e6525ded8d2ec3032ad3d5 /games/ioquake3/README
parenta51115aaf3f3cdf1bdfd9ef2695f7a43a8154e48 (diff)
games/ioquake3: Updated for version r1959.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/ioquake3/README')
-rw-r--r--games/ioquake3/README8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README
index 7a5af5940de88..a630b47423eb5 100644
--- a/games/ioquake3/README
+++ b/games/ioquake3/README
@@ -6,12 +6,12 @@ GPL. Since then code has been cleaned up, bugs have been fixed and
features been added. The permanent goal is to create THE open source
Quake 3 distribution upon which people base their games and projects.
-The buildscript has and option to enable support for multi-core
-CPU's, to enable this feature pass SMP=YES to the scrip.
+The buildscript has and option to enable support for multi-core
+CPU's, to enable this feature pass SMP=YES to the scrip.
This requires OpenAL.
-NOTE: ioquake3 is just a source code engine port. You still need the
-original game files to play quake3. For us this means we need one file
+NOTE: ioquake3 is just a source code engine port. You still need the
+original game files to play quake3. For us this means we need one file
from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3
Copy this file to the /usr/share/games/quake3/baseq3 directory.