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author | M.Dinslage <daedra1980@gmail.com> | 2013-12-05 18:01:03 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2013-12-05 18:36:56 +0700 |
commit | d22f7b855baec5d98f49f44215917b65b54d5fab (patch) | |
tree | b6b8e76ff9b21303fccc9b36926a96dbda32e06f /games/ioquake3/README | |
parent | 9991cf2be689c20a9b3a905e1bce82d3ff308a4a (diff) |
games/ioquake3: Update README.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/ioquake3/README')
-rw-r--r-- | games/ioquake3/README | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README index 4886291fc3970..91b77d869b17c 100644 --- a/games/ioquake3/README +++ b/games/ioquake3/README @@ -6,9 +6,6 @@ GPL. Since then code has been cleaned up, bugs have been fixed and features been added. The permanent goal is to create THE open source Quake 3 distribution upon which people base their games and projects. -The buildscript has and option to enable support for multi-core -CPU's, to enable this feature pass SMP=YES to the scrip. - NOTE: ioquake3 is just a source code engine port. You still need the original game files to play quake3. For us this means we need one file from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3 |