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authorGabriel Magno <gabrielmagno1@gmail.com>2013-06-03 15:59:39 -0500
committerRobby Workman <rworkman@slackbuilds.org>2013-06-04 00:11:32 -0500
commit7f4cf98d3ff326335b9bdf5a52f2a6a567c4f465 (patch)
tree270daa9c16481800aa345a7d25265a9200ad5fb7 /games/higan/README
parentf17ecd0783d08d658be2afb38a35ae228d7423ac (diff)
games/higan: Added (Nintendo multi-system emulator)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+higan (formerly known as bsnes) is an emulator that began development
+on 2004-10-14. The purpose of this emulator is a bit different from
+others: it focuses on accuracy, debugging functionality, and clean
+code. The emulator does not focus on things that would hinder accuracy.
+This includes speed and game-specific hacks for compatibility. As a
+result, the minimum system requirements for higan are very high.
+
+It currently supports the following systems: Famicom (NES), Super
+Famicom (SNES), Game Boy, Game Boy Color, Game Boy Advance and
+Nintendo DS. It also supports the following subsystems: Super Game
+Boy, BS-X Satellaview and Sufami Turbo.
+
+Options:
+1) higan has 2 interfaces to choose from. The default is QT
+and the other is GTK. If you'd like to choose the GTK interface,
+then pass INTERFACE=gtk to the slackbuild.
+
+2) There are 3 modes that higan can be built. There can only be one
+mode chosen at build time. The 3 modes are accuracy, balanced (default),
+and performance. To choose accuracy mode pass PROFILE=accuracy to
+the slackbuild. For performance mode pass PROFILE=performance to the
+slackbuild.
+
+Configuration:
+Once installed, you will need to copy /usr/share/higan/profile/*
+into ~/.config/higan/ before running. If you want to use shaders,
+select OpenGL as the video driver.