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authorB. Watson <yalhcru@gmail.com>2013-06-22 21:13:58 -0300
committerNiels Horn <niels.horn@slackbuilds.org>2013-06-22 21:13:58 -0300
commit22070018bdfee9e61ff058486a7984d7bb03a378 (patch)
treee230015ea63c9c628dcf6aa42626d9e1c0d4ffd4 /games/gzdoom/gzdoom.SlackBuild
parentdf07b8e3e5dda9162e111027c92ab2d5cbdb7e10 (diff)
games/gzdoom: Updated for version 1.8.00.
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/gzdoom.SlackBuild')
-rw-r--r--games/gzdoom/gzdoom.SlackBuild6
1 files changed, 5 insertions, 1 deletions
diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild
index 98d93b1ebe6ea..171df22b45771 100644
--- a/games/gzdoom/gzdoom.SlackBuild
+++ b/games/gzdoom/gzdoom.SlackBuild
@@ -6,6 +6,8 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20130612 bkw: Updated for 1.8.00
+
# 20130416 bkw:
# - Updated for 1.7.01
# - Add README note about config file location change
@@ -18,6 +20,8 @@
# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was
# to download the windows exe for 1.7.01 and use strings on it, to find its
# SVN revision, then checked out that revision and made a tarball of it.
+# Had to do the same again, for 1.8.00.
+
# gzdoom's build process requires it to be built from an SVN checkout: It
# uses the .svn stuff to define a SVN_REVISION variable, and if you use
# 'svn export' instead, you end up with a gzdoom that announces itself as
@@ -26,7 +30,7 @@
# cosmetic.
PRGNAM=gzdoom
-VERSION=${VERSION:-1.7.01}
+VERSION=${VERSION:-1.8.00}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}