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authorB. Watson <yalhcru@gmail.com>2022-03-18 16:35:47 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-03-20 20:45:14 +0700
commitbcb93bfc01d957d65dc44d152170c79f03b381b2 (patch)
tree3f4a0650c2bd8a2e0f25440bcb930b9a9e6c8a27 /games/gzdoom/gzdoom.SlackBuild
parent84540742bdcb5669cc9863016d5f89f592cc81be (diff)
games/gzdoom: Fix 32-bit build (require SSE2).
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/gzdoom.SlackBuild')
-rw-r--r--games/gzdoom/gzdoom.SlackBuild4
1 files changed, 4 insertions, 0 deletions
diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild
index 780f2f6f318ee..935c1bf0505e3 100644
--- a/games/gzdoom/gzdoom.SlackBuild
+++ b/games/gzdoom/gzdoom.SlackBuild
@@ -101,6 +101,10 @@ sed -i '1i#include <cmath>' \
src/rendering/swrenderer/drawers/r_draw.cpp \
src/rendering/swrenderer/viewport/r_spritedrawer.cpp
+# 20220318 bkw: gzdoom requires SSE2. not a problem for x86_64, but we
+# have to explicitly set the flags for the 32-bit build to succeed.
+SLKCFLAGS+=" -msse -msse2"
+
mkdir -p build
cd build
cmake \