diff options
author | B. Watson <yalhcru@gmail.com> | 2013-06-03 16:23:11 -0500 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2013-06-04 00:11:32 -0500 |
commit | 995fe8e3c439e833c80c41a8fd0ccbcb582d6db5 (patch) | |
tree | e78145076c95d379962d85ba5248cf416e3c4ef4 /games/gzdoom/README | |
parent | e62993061ac0b34917a3fee6cafaa165ec5fe744 (diff) |
games/gzdoom: Updated for version 1.7.01.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/README')
-rw-r--r-- | games/gzdoom/README | 37 |
1 files changed, 6 insertions, 31 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README index f39aa56fb1d2..9e7b2ff3873e 100644 --- a/games/gzdoom/README +++ b/games/gzdoom/README @@ -1,37 +1,12 @@ Enhanced OpenGL port of the official DOOM source code that also supports Heretic, Hexen, and Strife. -fluidsynth is an optional (autodetected) compile-time dependency. -See below for optional runtime dependencies. +Optional compile-time dependency: fluidsynth (autodetected). -gzdoom is only a game engine. To actually play the game, you'll need -the game data (IWAD file) from one of the supported games. These include -Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife. -Place the .wad file(s) in /usr/share/games/doom. +See README_SBo.txt for optional runtime dependencies. -If you don't own any of the supported games, you can install one or more -of these slackbuilds.org packages to get a playable game: +*Note: if you're upgrading from gzdoom-1.5.x, the config file location +has changed. To keep your old settings: -freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data - -To hear the in-game music, there are several options. In the game menu, -select "Options | Sound Options" and set "MIDI Device" to one of the -below: - -FMOD (the default) - Install ff8dls and set the console variable -snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game -console or by editing ~/.gzdoom/zdoom.ini). Alternatively, -if you dual-boot with Windows, use something like -/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint -of your C: drive in Windows). - -FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont. - -Timidity - Install TiMidity++ and either eawpats or freepats, and set up -/etc/timidity/timidity.cfg to use it. - -GUS or OPL - Nothing extra required; these are software emulations of -classic soundcards from the early 1990s. - -While you're in the Sound Options menu, it's probably a good idea to set -"Output System" to "ALSA" (otherwise, the default will use OSS emulation). + mkdir -p ~/.config/gzdoom + cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom |