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author | B. Watson <yalhcru@gmail.com> | 2014-03-06 21:10:25 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-03-06 21:10:25 +0700 |
commit | 1a63d5f6b9b7ba88f3bb54c43f8768bf5cc84902 (patch) | |
tree | 9cd1d3a41267443decb1c15ff8a09266ed233446 /games/gzdoom/README.source | |
parent | b62afb9d18929e3936df8f7860b75f03045f8a95 (diff) |
games/gzdoom: Updated for version 1.8.2.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/README.source')
-rw-r--r-- | games/gzdoom/README.source | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/gzdoom/README.source b/games/gzdoom/README.source new file mode 100644 index 0000000000000..d3f91ba59d12f --- /dev/null +++ b/games/gzdoom/README.source @@ -0,0 +1,21 @@ +A note about the source: upstream doesn't do release tarballs. The source +is only available via git (older versions used svn). What I had to do +to get the 1.8.2 source: download the windows binary, run strings on it +to find the git commit hash, then clone the git repo and check out that +revision. Then I spent a couple hours trying to patch it so it would +compile, then said "hell with it" and used the latest git (which compiles +and runs fine). So my VERSION is a lie, which might cause problems if +you want to play multiplayer with people using the windows 1.8.2 binary +release. Blame upstream, not me. + +For reference, the windows binary's commit hash is: +cbdfa61619ee99db541361b8ca174d58848e4 + +The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d + +gzdoom's build process requires it to be built from a git checkout. +It uses the .git stuff to define a GIT_REVISION variable. That's why +the source tarball contains a .git/ dir. If it doesn't, you end up with +a gzdoom that announces itself as revision <unknown> (shows up in the +console and titlebar of the window). Also the revision is used to check +savegame compatibility, so it's not just cosmetic. |