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authorB. Watson <yalhcru@gmail.com>2014-03-06 21:10:25 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-03-06 21:10:25 +0700
commit1a63d5f6b9b7ba88f3bb54c43f8768bf5cc84902 (patch)
tree9cd1d3a41267443decb1c15ff8a09266ed233446 /games/gzdoom/README.source
parentb62afb9d18929e3936df8f7860b75f03045f8a95 (diff)
games/gzdoom: Updated for version 1.8.2.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+A note about the source: upstream doesn't do release tarballs. The source
+is only available via git (older versions used svn). What I had to do
+to get the 1.8.2 source: download the windows binary, run strings on it
+to find the git commit hash, then clone the git repo and check out that
+revision. Then I spent a couple hours trying to patch it so it would
+compile, then said "hell with it" and used the latest git (which compiles
+and runs fine). So my VERSION is a lie, which might cause problems if
+you want to play multiplayer with people using the windows 1.8.2 binary
+release. Blame upstream, not me.
+
+For reference, the windows binary's commit hash is:
+cbdfa61619ee99db541361b8ca174d58848e4
+
+The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d
+
+gzdoom's build process requires it to be built from a git checkout.
+It uses the .git stuff to define a GIT_REVISION variable. That's why
+the source tarball contains a .git/ dir. If it doesn't, you end up with
+a gzdoom that announces itself as revision <unknown> (shows up in the
+console and titlebar of the window). Also the revision is used to check
+savegame compatibility, so it's not just cosmetic.