diff options
author | B. Watson <yalhcru@gmail.com> | 2017-06-11 08:06:47 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-06-11 08:06:47 +0700 |
commit | a60b83ab535000233419b09e70ad6cdb7a50c61d (patch) | |
tree | d017837695d622e9c6c66951d16d56ecbd4df599 /games/gzdoom-legacy/README_SBo.txt | |
parent | 5c39c64ff575807371fc703be8cf6d05cbe60ec1 (diff) |
games/gzdoom-legacy: Added (OpenGL port of DOOM).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/gzdoom-legacy/README_SBo.txt')
-rw-r--r-- | games/gzdoom-legacy/README_SBo.txt | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/games/gzdoom-legacy/README_SBo.txt b/games/gzdoom-legacy/README_SBo.txt new file mode 100644 index 0000000000000..66d71b6d5e470 --- /dev/null +++ b/games/gzdoom-legacy/README_SBo.txt @@ -0,0 +1,55 @@ +Game Data +--------- +gzdoom is only a game engine. To actually play the game, you'll need the +game data (IWAD file) from one or more of the supported games. These +include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, +and Strife. Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +- freedoom +- doom_shareware_data +- heretic_shareware_data +- hexen_demo_data +- chexquest3 + +Sound Backend +------------- +The default sound backend is FMOD. If OpenAL was found when the package +was built, it can be used instead of FMOD. From the main menu: + +Options -> Sound Options -> Sound Backend. + +If you have issues with positional audio, try switching to OpenAL. However, +some mods (notably Brutal Doom) require FMOD for correct audio support. +Unfortunately there are probably some other mods that only work with +OpenAL :( + +If you use FMOD, set "FMOD Options -> Output System" to either "ALSA" +or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't +share the soundcard nicely with other apps. + +Music Support +------------- +To hear the in-game music, there are several options. In the game menu, +select "Options | Sound Options" and set "MIDI Device" to one of the +below: + +1. FMOD (the default) - Install ff8dls and set the console variable +snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game +console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively, +if you dual-boot with Windows, use something like +/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint +of your C: drive in Windows). + +2. FluidSynth - Install fluidsynth (before building gzdoom) and +fluid-soundfont. + +3. Timidity - Install TiMidity++ and either eawpats or freepats, and +set up /etc/timidity/timidity.cfg to use it. + +4. GUS or OPL - Nothing extra required; these are software emulations +of classic soundcards from the early 1990s. They may sound "clunky" to +modern ears, but they may also bring back fond memories for long-time +Doom players. |