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authorB. Watson <yalhcru@gmail.com>2014-11-13 19:49:42 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-11-13 19:49:42 +0700
commit3e13003358ac49cb3963e9fac9272d9e01490957 (patch)
treebe7c379fc07ff3921b63aac4e9cba28510c02400 /games/glbsp
parent5234161221d3969e8c10986e3ba210bc4843842d (diff)
games/glbsp: fix slack-desc.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/glbsp')
-rw-r--r--games/glbsp/slack-desc4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc
index 5a9a5d496fe65..ed389edffaed0 100644
--- a/games/glbsp/slack-desc
+++ b/games/glbsp/slack-desc
@@ -6,6 +6,8 @@
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
+glbsp: glbsp (OpenGL node builder for Doom engines)
+glbsp:
glbsp: glBSP is a node builder specially designed for OpenGL ports of
glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
glbsp: which means it adds some new special lumps to a WAD file that makes
@@ -15,5 +17,3 @@ glbsp:
glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
-glbsp:
-glbsp: