diff options
author | B. Watson <yalhcru@gmail.com> | 2014-11-13 19:49:42 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-11-13 19:49:42 +0700 |
commit | 3e13003358ac49cb3963e9fac9272d9e01490957 (patch) | |
tree | be7c379fc07ff3921b63aac4e9cba28510c02400 /games/glbsp | |
parent | 5234161221d3969e8c10986e3ba210bc4843842d (diff) |
games/glbsp: fix slack-desc.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/glbsp')
-rw-r--r-- | games/glbsp/slack-desc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc index 5a9a5d496fe65..ed389edffaed0 100644 --- a/games/glbsp/slack-desc +++ b/games/glbsp/slack-desc @@ -6,6 +6,8 @@ # customary to leave one space after the ':' except on otherwise blank lines. |-----handy-ruler------------------------------------------------------| +glbsp: glbsp (OpenGL node builder for Doom engines) +glbsp: glbsp: glBSP is a node builder specially designed for OpenGL ports of glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification", glbsp: which means it adds some new special lumps to a WAD file that makes @@ -15,5 +17,3 @@ glbsp: glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy glbsp: 2.0, Vavoom, Doom3D and ZDoomGL. -glbsp: -glbsp: |