diff options
author | B. Watson <yalhcru@gmail.com> | 2021-10-08 16:48:30 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-10-13 00:52:39 +0700 |
commit | 39ca421fbd84691d04b3e843777d6f943fad6e9e (patch) | |
tree | 22a17b8b46ee05ae91bb7d57f58848a79579dc09 /games/glbsp/slack-desc | |
parent | cc31d14ea9e2c1ae9e4416f930e7644a655b2b9b (diff) |
games/glbsp: Better icons and .desktop.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/glbsp/slack-desc')
-rw-r--r-- | games/glbsp/slack-desc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc index ed389edffa..27810a6597 100644 --- a/games/glbsp/slack-desc +++ b/games/glbsp/slack-desc @@ -14,6 +14,6 @@ glbsp: which means it adds some new special lumps to a WAD file that makes glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons glbsp: needed for drawing the levels. glbsp: -glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP -glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy -glbsp: 2.0, Vavoom, Doom3D and ZDoomGL. +glbsp: This package @INCLUDES@ glBSPX and nodeview (fltk GUIs). +glbsp: +glbsp: |