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authorB. Watson <yalhcru@gmail.com>2021-10-08 16:48:30 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-10-13 00:52:39 +0700
commit39ca421fbd84691d04b3e843777d6f943fad6e9e (patch)
tree22a17b8b46ee05ae91bb7d57f58848a79579dc09 /games/glbsp/slack-desc
parentcc31d14ea9e2c1ae9e4416f930e7644a655b2b9b (diff)
games/glbsp: Better icons and .desktop.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/glbsp/slack-desc')
-rw-r--r--games/glbsp/slack-desc6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc
index ed389edffa..27810a6597 100644
--- a/games/glbsp/slack-desc
+++ b/games/glbsp/slack-desc
@@ -14,6 +14,6 @@ glbsp: which means it adds some new special lumps to a WAD file that makes
glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
glbsp: needed for drawing the levels.
glbsp:
-glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
-glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
-glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
+glbsp: This package @INCLUDES@ glBSPX and nodeview (fltk GUIs).
+glbsp:
+glbsp: