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author | B. Watson <yalhcru@gmail.com> | 2010-04-08 22:40:57 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-15 10:25:37 +0200 |
commit | 875ae3ca0352790a2d4ee699f4c6870e8e12f501 (patch) | |
tree | 5667e041a8f714e18ef4700b7f8b99889846e4f3 /games/glbsp/slack-desc | |
parent | e33c641b630ab8d7150403793685f2eccee0ce60 (diff) |
games/glbsp: Added (node builder for DOOM)
Diffstat (limited to 'games/glbsp/slack-desc')
-rw-r--r-- | games/glbsp/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc new file mode 100644 index 0000000000000..4cffd89692d41 --- /dev/null +++ b/games/glbsp/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +glbsp: glBSP is a node builder specially designed for OpenGL ports of +glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification", +glbsp: which means it adds some new special lumps to a WAD file that makes +glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons +glbsp: needed for drawing the levels. +glbsp: +glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP +glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy +glbsp: 2.0, Vavoom, Doom3D and ZDoomGL. +glbsp: +glbsp: |