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authorB. Watson <yalhcru@gmail.com>2010-04-08 22:40:57 -0500
committerRobby Workman <rworkman@slackbuilds.org>2010-05-15 10:25:37 +0200
commit875ae3ca0352790a2d4ee699f4c6870e8e12f501 (patch)
tree5667e041a8f714e18ef4700b7f8b99889846e4f3 /games/glbsp/README
parente33c641b630ab8d7150403793685f2eccee0ce60 (diff)
games/glbsp: Added (node builder for DOOM)
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+glBSP is a node builder specially designed for OpenGL ports of the DOOM
+game engine. It adheres to the "GL-Nodes Specification", which means it
+adds some new special lumps to a WAD file that makes it easy and fast
+for an OpenGL DOOM engine to compute the polygons needed for drawing
+the levels.
+
+There are many DOOM ports that understand the GL-Nodes which glBSP
+creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
+Vavoom, Doom3D and ZDoomGL.
+
+This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
+of glBSP. The GUI requires fltk (available at slackbuilds.org). If you
+don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes"
+in the build script's environment.
+
+The package also includes a C header and a library (what would be known
+as libglbsp-dev on other Linux distributions). By default, a dynamic
+library is created. This works on x86 and x86_64 systems, but is untested
+on others. If you have trouble with the shared library, "export STATIC=yes"
+in the build script's environment (and please contact the maintainer of
+this SlackBuild!)