diff options
author | B. Watson <yalhcru@gmail.com> | 2010-04-08 22:40:57 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-15 10:25:37 +0200 |
commit | 875ae3ca0352790a2d4ee699f4c6870e8e12f501 (patch) | |
tree | 5667e041a8f714e18ef4700b7f8b99889846e4f3 /games/glbsp/README | |
parent | e33c641b630ab8d7150403793685f2eccee0ce60 (diff) |
games/glbsp: Added (node builder for DOOM)
Diffstat (limited to 'games/glbsp/README')
-rw-r--r-- | games/glbsp/README | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/glbsp/README b/games/glbsp/README new file mode 100644 index 0000000000000..b02b8cfd9e8bc --- /dev/null +++ b/games/glbsp/README @@ -0,0 +1,21 @@ +glBSP is a node builder specially designed for OpenGL ports of the DOOM +game engine. It adheres to the "GL-Nodes Specification", which means it +adds some new special lumps to a WAD file that makes it easy and fast +for an OpenGL DOOM engine to compute the polygons needed for drawing +the levels. + +There are many DOOM ports that understand the GL-Nodes which glBSP +creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0, +Vavoom, Doom3D and ZDoomGL. + +This script builds both the command-line (glbsp) and GUI (glBSPX) binaries +of glBSP. The GUI requires fltk (available at slackbuilds.org). If you +don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes" +in the build script's environment. + +The package also includes a C header and a library (what would be known +as libglbsp-dev on other Linux distributions). By default, a dynamic +library is created. This works on x86 and x86_64 systems, but is untested +on others. If you have trouble with the shared library, "export STATIC=yes" +in the build script's environment (and please contact the maintainer of +this SlackBuild!) |